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pokemon

Abstract image evoking bird silhouette

December 16th

…things up online.”

Recovery Mode

In what ways do games explore recovery? In what ways can they facilitate it? Four authors this week explore these questions via their own experiences.

  • Gris mirrors the stages of grief through art, sound and design – Polygon Ashley Oh follows Gris on a journey through depression, hope, and recovery.
  • In Love with a Dread Wolf | Ada Play Adarel roots for–and falls in love with–the villain. But is he?
  • How Pokémon Go Is Helping My Mom Quit Smoking – Videodame David O’Keefe documents the recuperative value of…

March 13th

…Death Stranding’s ladder for what it stands for, but I really, really love Death Stranding’s ladder just for what it is—a really damn good in-game ladder.”

Pocket Mantras

This week’s design-focused segment centres on Game Boy games, bringing together the pleasures of portable play, puzzle-boxes of the profane, and more.

  • Cart-sized caving – Kimimi The Game-Eating She-Monster Kimimi showcases how a roguelike experience translates to the Game Boy platform by going for a mission-based structure.
  • STRUGGLE! Soft lock picking and pursuing the nadir of gameplay | KRITIQAL Selah Driver explores how elegantly engineered Pokémon

May 15th

…as revealed through the lens of the Civilization games as well as a bunch of other strategy titles.

At The Game Design Forum, Patrick Holleman blogs a fantastic piece of almost-journalism of the Tom Wolfe tradition. He spent a weekend hanging around and observing ‘Scenes from a Game Jam’, specifically the Philadelphia Game Jam of a week ago. If you’ve never been to one (and I haven’t) it’s like a window into a whole other world:

Dan Fischbach, of the Running with Scizor (you know, the Pokemon) was one of the first Jam contestants to arrive. He

September 25th

…hell, they found the Boop-i-dee-bop! It’s a Whamble-di-dee ship!” It’s an example of how Gears 3 cares about itself far too much to be arsed to care about me.

Masterful.

Much has been said about the boss fights of Deus Ex: Human Revolution, but in an impeccable display of creativity Nick Rudzicz at Newton64 decides to go a step further and fill in the blanks left behind by the developers.

On the far wall behind you, you will find the Erik Hanson Equality Scholarship winner Denis Farr’s roleplaying account of Pokemon: Fire Red as drag diva,…

December 11th

…inspirations for Zelda and Pokemon, in doing so describing the boyhood exploratory spaces previously drawn upon by Henry Jenkins, among others:

[T]he more anecdotes of video game designers drawing from their lives as children that I hear, the more I believe in the medium as not self-serving but deeply communal. Because I played these games, felt those things as a kid myself. Even if I didn’t have the wilderness of Japan, I had this amazingly crafted vision of a child’s experience of that — with the embellishments and exaggerations that a child’s mind can lend to any experience. I…

December 18th

…everything about how I comport myself online, and indeed in the industry. I posted a picture of my skirt on Twitter the other day, because the pattern reminded me of a Pokemon. I was anxious about posting it, in case it seemed like something that would lay me open to accusations of being a camwhore or an attention-seeking flirt. In the end, I decided I would, but was careful to take a picture where you could only see the pattern, and not – god forbid – some of my leg or something like that.

In a word where Jade…

June 10th

…old barker. Then perhaps something a might more mainstream to further slake your eyes. A duo of Kotaku pieces may perhaps: Kate Cox’s “E3 Makes Me Really Appreciate the PAX Ban on Booths Babes” and Patricia Hernandez’s “Committing Genocide in Pokemon Helps Me Shape Who I Am.” I believe the origin of such vintages speak for themselves.

And let us not forget the ever faithful, ever constant producer that is PopMatters. For you consumers your weekly haul included G. Christopher Williams talking about ‘Alan Wake’s Women‘ from the newest installment of that franchise and Nick Dinicola closely examining the…

December 9th

…of a game haven’t “ceded the responsibility” of their personal visions; rather, they allow a space for users to construct their own personal experiences, or ask questions as art does.

No, this isn’t “overly serious and reverent praise” of games, it’s just what is.

GOOD TIMES WITH HACKING

Robert Louis McIntyre furnishes us with an engrossing video and how-to guide for reprogramming Pokemon Yellow from within, using a few simple machine tricks.

RISE OF THE ZINESTERS

Following on the heels of Porpentine’s Twine how-to from last week, here’s Jay Weston with a feature on…

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March 17th

…instructor Celia Pearce has updated her course blog, Game Design as Cultural Practice, with a host of this semester’s student work. This essay by Mary Macheski Preston in particular stands out as a lucid analysis of Pokemon Black/White’s treatment of race, gender and sexuality.

CHARACTERS

The AppleCiderMage notes an interesting quest line in a recent World of WarCraft patch in which female warriors take center stage.

Meanwhile, at The Border House, Samantha Allen puts her foot down regarding the scarcity of female protagonists in games: “We pride ourselves on being a young but fast-moving medium. Let’s kick…

April 14th

HEY! LISTEN!

It’s strange to think we may be heading into a leg of critical discourse for games where academic mainstays like book reviews become common again, but that’s just where things seem to be going. Shaun of Arcadian Rhythms recently reviewed Brendan Keogh’s Killing is Harmless and First Person Scholar’s Danielle Stock reviewed Ivan Leslie Beale’s Video Games for Health.

First Person Scholar is turning into a hot new pub, now that we think of it. This article by Rob Parker on voluntary player constraints –featuring Mattie Brice’s Pokemon Unchained, among others– is a good read.