June 26th

June 26th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on June 26th)

I am spending a few days staying in a cheap Bed and Breakfast in an run-down Victorian seaside resort in the North of England. It is a spooky place where nothing seems to make sense. At one point I saw a white horse just hanging out on its own in a park, no humans and …
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June 19th

June 19th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on June 19th)

It is hard, in the context of this week, to feel able to do justice to many of the themes that come up often in these roundups: queer liberation, decolonization, safe spaces, and of course, the fraught relationship between violence and media. I feel aware today more than ever that games are at once liminal …
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June 12th

June 12th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on June 12th)

This week, I’m at Doc/Fest Sheffield, watching documentary films, trying out some exciting new VR projects, and listening to people talk about truthful storytelling in screen media. So far I’ve seen software allowing a holocaust survivor to keep answering people’s questions long after he passes on, a black British comedian fighting racism by dressing as …
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June 5th

June 5th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on June 5th)

This week there has been an upswing in articles about mental health and gaming, in no small part because of an excellent series run by Not Your Mama’s Gamer. I’m very glad to see this conversation  gaining traction, and it sits well next to another emerging theme: well-rounded player-character development. This does mean that there is a substantial …
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May 30th

May 30th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on May 30th)

This roundup comes a little bit late, as I was kept busy this week by a conference about care and technology. As it turns out, the topic of care is not a bad lens for looking at this week’s blogging! Stardew Valley People are starting to talk about how unsatisfying it is to care for …
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May 22nd

May 22nd, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on May 22nd)

This week sees some fantastic thoughts on role-playing. Which roles are represented in narratives, what it would have been like to play a particular role in its historical context, and how we deal with the pressure to perform in a particular role. A dance teacher once told me that she sometimes tries on different people’s walks, …
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May 15th

May 15th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on May 15th)

Welcome back! I’m filled with determination after spending three days running a small exhibit of games, talking with artists who are more familiar with work in other mediums about some of the things that make this form critically interesting. I did most of the reading for this round-up sat in that public gallery space, feeling soothed by the …
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May 8th

May 8th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on May 8th)

This week as I read games blogging from around the web, I’m thinking about how games criticism reflects the many uses of software as tools and contexts for cultural practices.  A game can be like a pair of shoes that you slip on in order to try out a new role or mode of being. Clogs …
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May 1st

May 1st, 2016 | Posted by Emma Kidwell in This Week in Videogame Blogging: - (Comments Off on May 1st)

Welcome back to another roundup on critical distance! I’m Emma, here to point you in the direction of some good content. With that being said, let’s take a look at This Week in Videogame Blogging! Unsurprisingly, Dark Souls From the inclusion of an easy mode to the cycle of repetition, Dark Souls sparks multiple conversations: …
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April 24th

April 24th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on April 24th)

It seems that class politics’ time has come in games criticism, with labor issues at the forefront of analyses of both the industry and its products this week. Creators Working conditions and practices have been a major topic of discussion, with a particular focus on crunch and overwork. Don Daglow: “I’m calling bullshit on core, …
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