June 2nd
…themselves in the role of innovators, venturing out into the seemingly uncharted world of folk games and appropriating gameplay principles: A world where no-one owns mechanics and they can be sold as innovation.”
Placing Spaces
Any quality discussion of space–virtual or otherwise–will encompass the function(s) of those spaces as well as the form. In the specific context of games, that discussion may encompass critical contexts that may not immediately relate to the mechanical or narrative design of a space. Two authors this week offer deeper dives on particular spaces in games.
- The Pokémon Center as…