September 25th

September 25th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on September 25th)

I’m blown away by the volume of high-quality writing this week. All the great stuff seems to be coming out at once! It’s overwhelming. To make it all a little easier to digest, I’ve broken this week’s roundup into four parts. Take it at your own pace, skip the topics that don’t speak to you, …
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September 18th

September 18th, 2016 | Posted by Taylor Hidalgo in This Week in Videogame Blogging: - (Comments Off on September 18th)

I don’t look at the weekend the same way as I used to. It’s always had something of a rejuvenatory aspect, a magical means to reset the struggles and stresses of the previous week, enough to make the coming Monday more tolerable—though with a dose of coffee for some. Juggling both student tasks and professional …
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September 11th

September 11th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on September 11th)

Welcome to this week’s late summer feast of writing on games, semiotics, and dogs.  Morality First we address the moral questions explored in interactive fiction, as two critics play the politics of enlightenment. Pigmote Isle | Problem Machine The Problem Machine blog discusses the dissonance of a side quest with a different moral standpoint. Aviary …
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September 2016: Globetrotting

September 8th, 2016 | Posted by Mark Filipowich in Blogs of the Round Table: - (Comments Off on September 2016: Globetrotting)

At last the dog days of summer have arrived in the good ol’ northern hemisphere. I’ve never understood that phrase but I do like dogs, so it gets a pass as far as I’m concerned. With a new month we must of course welcome another edition of Blogs of the Round Table! This month I …
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August Roundup: ‘Bugs’

September 6th, 2016 | Posted by Mark Filipowich in Blogs of the Round Table: - (Comments Off on August Roundup: ‘Bugs’)

Hello again readers, it’s once again my pleasure to bring you another edition of Blogs of the Round Table! Throughout August we asked you to discuss all things ‘Bugs’. This month we want you to talk to us about glitches, hiccups, shortcomings, exploits and any other kind of ‘bugs’ that show up in games. Do …
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September 4th

September 4th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on September 4th)

After a week of taco trucks, it’s time to settle down and digest the meaty issues in games criticism. A quick note before we continue: Critical Distance is just $40 away from the Patreon goal that allows us to stay afloat and commission guest features. If you benefit from what we do here, please consider …
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August 28th

August 28th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on August 28th)

This week’s blogging has me thinking about how developers manage the expectations of others, the roots of protagonists’ personal ethics, and how players’ morality is shaped by the expectations of people around us. Blame, shame and guilt chase each other around the whole of this roundup, as writers address the responsibilities of developers, the behaviour of players, and the moral implications of …
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Episode 38 – The Spawn of History

August 23rd, 2016 | Posted by Eric Swain in Critical Distance Confab: - (Comments Off on Episode 38 – The Spawn of History)

We are back with another interview on the Critical Distance Confab! This month we are joined by Bob Whitaker, associate professor in Modern History at Louisiana Tech University and founder of History Respawned. In 2013, he started the YouTube channel by looking at video games from a historical perspective. Not content to focus only on games portraying …
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August 21st

August 21st, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on August 21st)

Whew! There was a LOT of great writing on No Man’s Sky to get through this weekend. Pretty soon the number of pieces of writing on that game will rival the number of planets it contains. Nobody can explore them all, so I’m here to point you to the ones that are particularly resourceful. To make the …
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August 14th

August 14th, 2016 | Posted by Zoyander Street in This Week in Videogame Blogging: - (Comments Off on August 14th)

This week is all about those big, open spaces: the endless expanse of a procedurally-generated universe, the mysterious depths of the ocean, and the reimagined streets of a Pokemon-enriched city. Battlefields We start with escapism and its opposite. How do we cope when we are in a place that hurts us? What if that place …
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