July 1st
…able to carry meaning without text and without temporal markers. Change itself, whether change in one location or the change that comes from progressing to one location from another, is enough to tell story.
Following in Bembeneck’s wake, Robert Hunter offers up another look at Journey and how its physics and interactions bring us the impression of “water in the desert.” Very evocative.
And speaking of evocations, much has been made of Steven Boone’s recent piece criticizing E3 darling The Last of Us— so much so that he’s back now with a followup further extrapolating on his…