February 19th
…Crisis | Kat (Pixel a Day) Kat finds that for a game pitched as a breath of fresh air, Sable‘s busywork feels a little too familiar.
“It’s a means to an end, and Sable — like so many other open world games — focuses on the means at the expense of the end. It seems less interested in making the journey itself engaging and resonant than in “rewarding” you with arbitrary tokens — badges, masks, coins, scrap, general stuff — almost none of which are very interesting or pleasurable to acquire.” For …
Critical Chaser