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journey

Abstract image evoking bird silhouette

June 2nd

…erratic horror.

And Sebastian Standke and Christian Huberts have put out a bilingual (German/English) call for interviews on the subject of atmospheric games.

MISCELLANY

David Surman has put together a collection of work from one of Christian McCrea’s classes, showing off conceptual hard case covers for thatgamecompany’s Journey.

I don’t often list my own work here, but this is one subject I can get pretty passionate about: on Let’s Plays, their history, and why they’re worth preserving.

I’ve saved the best for last, of course, and this roundup’s sign-off goes to David Sirlin, who has…

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July 14th

I should probably start this off with a corny allusion to Pacific Rim, or the EVO tournament, or the Steam summer sale currently ruining everyone’s wallet. I ran through a bunch of permutations. But cheekiness just don’t seem like it should be on the table this week. So, moving on.

A short but sweet This Week in Videogame Blogging.

READINGS AND ANALYSIS

Alex Duncan has just started up his critical blog The Animist and kicks things off with a rigorously academic reading of Journey as a reconfiguration of game space.

On Games That Exist, Alex

September 15th

…can bring greater multicultural awareness. And on The Escapist, Robert Rath looks to how activist game Endgame: Syria is updating itself to keep up with the ongoing conflict in the region.

Close Reads

On First Person Scholar, Meghan Blythe Adams offers up a short-but-sweet scholarly analysis of Journey, interpellation, and the apocalypse.

Elsewhere, on Rock, Paper, Shotgun, Duncan Harris pens a fascinating feature on the development of Zeno Clash II. Meanwhile, the Gameological Society’s Anthony John Agnello presents the ballad of Rock Band.

On Destructoid, Hamish Todd takes a close look at mechanics of the barnacle…

Now Accepting Submissions for TYIVGB 2013 Edition

…conversation from the critical community surrounding the big games of the year. Last year that would be Spec Ops: The Line, Journey, The Walking Dead and so on. We want examples pieces highlighting the discussion that took place around the games of this year.

3. Any example pieces from the important critics/sites that stood out this year. These are the pieces that highlight or are representative of the critics’ writing and work throughout the year. And of course, you can nominate your own work.

4. Any pieces of excellence pertaining to gaming culture that highlights a conversation from…

June 1st

…rhetoric of freedom in conjunction with the games representation of slaves as a means to upgrade weapons in “Human Resource.” (A subject Errant Signal has covered in the past as well. –ed)

Down in the Dumps: or Stories of E.T.

This week presents us with three ways to journey down into the depths of E.T.‘s video game history.

If you are in the mood for fiction, Leigh Alexander’s “The Unearthing” tells the made-up story of the excavation (but with wonderful truths about its meaning held within).

If you want the cold hard truth, head over to…

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July 13

…some more joy in your life, Heidi Kemps’ journey to find the secret origins of a lost Sonic the Hedgehog level is an incredible read.

Foreign Correspondence

Joe Köller reports in from… uh, the Alps? Foreign correspondence covers the last month or so this time around.

A new issue of the local games bookazine WASD is out. There’s a substantial preview available to make your buying decision easier, and articles have already started appearing on other sites, such as this introduction to licensed firearms in shooters by Michael Schulze von Glasser, or an anonymous free-to-play insider getting…

November 9th

How are you all this fine, crisp, chilly autumn day? And you in the southern hemisphere can keep your bragging to yourself, thank you very much. Eric here to take you on another journey through This Week In Video Game Blogging!

Bayonetta 2

Bayonetta 2 continues to stir up conversation both as a sexual entity and in the game’s other facets.

Apple Cider Mage picks up the sex positive/sex negative discussion around the titular character as an opportunity to explore what is actually meant by both terms in a feminist context.

Todd Harper, however, is

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November Roundup: ‘Home Sweet Home’

…that succeeds in encapsulating all of these crucial elements of how we identify with our hometown: Tazmily Village in Mother 3. The portrayal of Tazmily is masterful in terms of how it introduces both subtle and blatant changes to a location that the player repeatedly returns to at different times over the course of their journey.

Lastly, is my own submission piece written about The Long Dark and how my position and immersion in the game changed over time and as a result of the place I was finally able to construct as my own. I write:

March 22nd

…for histories which never were.

And, holy crud, Clint Hocking wrote a thing! Specifically, he responds to Ian Bogost’s recent article in The Atlanic regarding the alleged limiting nature of narratives and characters in games, arguing that to juxtapose them with the analysis of systems is to create a false dichotomy:

I think we already have numerous, though tentative examples of these kinds of games; games that are both about the journey of an individual, but also about the big ideas of the culture (fictional or otherwise) in which that individual exists. I will admit that along

May 10th

…Critical Switch and plays some of the background noises in Mirror’s Edge to illustrate how its sound effects ground the game’s setting and the avatar’s body.

Finally, Ashley Barry, describes the isolating silence that accompanies and deepens both Shadow of the Colossus and Journey.

Representative Character

Ben Gabriel responds to Ian Bogost’s systems-centric contention that “Video Games are Better Without Characters” by arguing that characters are themselves systems. If this is a topic you’d like to dig a little deeper into, than I recommend taking a look at John Osborn’s submission to April’s BoRT, where he offered…