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world of warcraft

October 28th

…choice solve World of Warcraft’s storytelling problems? – Polygon Cass Marshall looks at the gulf of meaningful choices between Alliance and Horde players in WoW.

  • The Dark, Anarchic Mushroom Kingdom of Mario Strikers Charged | ZEAL Chris Compendio studies Mario Strikers Charged‘s anomalously grimdark aesthetic and peculiar attention to worldbuilding.
  • “The mood and world created in Charged are defined by the concept of desperation. Think back to those cases previously cited: Mad Max, Rollerball, and The Hunger Games, where desperation and the need to survive are crucial in how those pieces of fiction depict their own…

    December 23rd

    …connotation. They are infinitely more intimate, familiar terms used by synthetics to describe their own bodies.”

    Play by Feel

    Three powerful articles this week examine how games make sense of messy human feelings–and how we use them to make sense of our own.

    • World of Warcraft is my home from home at Christmas • Eurogamer.net Jennifer Allen reflects on WoW as a comfort against a tide of change and holiday stress.
    • *Mute and Suicide – ZEAL – Medium Sinclair August talks through autonomy and suicide via the work of Christine Love (content notification:…
    Abstract image evoking bird silhouette

    This Year In Videogame Blogging: 2018

    …on a YouTuber “donoteat” who uses Cities: Skylines to explain, historically, how cities are built. In trying to explain things historically, he finds he can’t help but explain that politics and what happened then is directly attached to what is happening right now.

  • How World of Warcraft Was Made: The Definitive Inside Story of Nearly 20 Years of Development | USGamer – Mike Williams From 1998, when it was first an inkling in its creators’ minds, to the present day, Mike Williams covers the history of the most successful MMO ever made and the stories of the people behind…
  • June 30th

    …areas of interest: board games.

    Back on PopMatters, Scott Juster recently played Cards Against Humanity with his in-laws and poses that perhaps it’s not the subject matter of games that keep them at arm’s length, but their actual interfaces.

    Meanwhile on Paste, Garrett Martin contends that E3 continues to address the press as fans, and the press aren’t helping.

    QUEERLY GEN

    Chris of Not Quite Literally poses the interesting concept that World of Warcraft is inherently queer.

    Responding to the recent outrage over transphobic comments by Penny Arcade’s Mike Krahulik, GayGamer’s Mitch Alexander puts his…

    Adrienne Shaw | Keywords in Play, Episode 14

    …the game, and you just put everybody to sleep, you don’t kill anybody, that’s built into the game. Like if there’s a badge associated with it, you know, somebody made it into the game. Versus you know, there’s stories of people who want to play through all of World of Warcraft as pacifists, it’s actually really hard to do that unless you’ve matched up with people who will do all your killing for you. And so like, that’s something that’s not built into the game, and that you have to find a way around what the game wants you to…

    January 26th

    …Female design in World of Warcraft. Essentially, she lifts. But that does not an adventuring hero make.

    At The Ontological Geek, Owen Vince seeks game design that can genuinely represent the horror that was the First World War.

    Words, Words, Words.

    On a rather sad note, Nightmare Mode has gone offline. However, the great writing it boasted is not lost: you can find its basic archive here.

    Issue 9 of Memory Insufficient, a games history e-zine edited by Zoya Street, is now available online. So, why are you waiting? Read it now.

    October 30th

    …feature (found here). For instance, in the case of auto-aim, Eric says, “Shooters on consoles can still be fun and complex games, but taking out the aiming reduces skill involved and cheapens the play experience.”

    And now for what was likely the most talked-about event of the gaming world this week: Blizzard’s controversial decision to end this year’s Blizzcon with a video of Cannibal Corpse’s singer using homophobic language to describe his hatred of World of Warcraft‘s Alliance faction. Gaygamer.net has coverage of this speech, including an uncensored version of the expletive-riddled video.

    This prompted Denis Farr to…

    Abstract image evoking bird silhouette

    March 17th

    …instructor Celia Pearce has updated her course blog, Game Design as Cultural Practice, with a host of this semester’s student work. This essay by Mary Macheski Preston in particular stands out as a lucid analysis of Pokemon Black/White’s treatment of race, gender and sexuality.

    CHARACTERS

    The AppleCiderMage notes an interesting quest line in a recent World of WarCraft patch in which female warriors take center stage.

    Meanwhile, at The Border House, Samantha Allen puts her foot down regarding the scarcity of female protagonists in games: “We pride ourselves on being a young but fast-moving medium. Let’s kick…

    May 20th

    …privilege, “Straight White Male: The Lowest Difficulty Setting There Is“:

    Imagine life here in the US — or indeed, pretty much anywhere in the Western world — is a massive role playing game, like World of Warcraft except appallingly mundane, where most quests involve the acquisition of money, cell phones and donuts, although not always at the same time. Let’s call it The Real World. You have installed The Real World on your computer and are about to start playing, but first you go to the settings tab to bind your keys, fiddle with your defaults, and choose

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