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world of warcraft

Ten Years of Penny Arcade

…well beyond its actual meaning. Before Warcraft III had even been out for a month online play already resembled “burly men raping you”. At first the comic only made a few stray gags about Everquest, but eventually World of Warcraft would change all that. There are over a dozen comics about that game, so I’ll just post this one about couples playing together to give the gist of their take on it.

Their lampooning of the console wars both back in the early days and this generation are all on par, as is their comic about the sad truth of…

August 8th

…I guess. But if I am going to dedicate my life this, I want to end up with something that is more, something that is better than what we have now.

Also at Bitmob: Ben Maxwell looks at the upshot of hardware limitations of earlier periods that resulted in some of the most iconic character design videogaming has seen, and Brett Bates looks at whether or not Alan Wake’s new DLC has improved its use of collectibles (remember those oft-criticised thermoses? Gone but not forgotten).

Quinnae Moongazer looks at how her relationship with the World of Warcraft has changed as…

November 7th

Groping the Elephant’s Justin Keverne returns with another excellent entry of Groping the Map, featuring the second part of his in-depth investigation of the “Life of the Party” mission in Thief II.

Over at BoingBoing, Tom Chatfield takes a serious look at the upcoming World of Warcraft expansion, Cataclysm, and how it is poised to change the face of MMO gaming. He talks about the changes it brings not just to the game, but to the genre as a whole.

“Cataclysm also makes me think that pretty much everyone else creating similar games to World of Warcraft ought to be

February 5th

…at Insult Swordfighting, Mitch Krpata types out a series of “Rejected Endings to Fallout: New Vegas.”

Guest Blogger Apple Cider Mage posts “Let’s get rid of ‘slut plate’ forever” at The Border House. It isn’t about the skimpy armor of World or Warcraft, but the term itself.

Speaking of World of Warcraft, John Brindle of the Brindle Brothers talks about the moral psychopathy that Blizzard has continually displayed. They know they have a moral obligation to their community, but don’t seem quite capable or knowledgeable on how to execute their intentions.

From one company to another, Benjamin Jackson writes a…

February 3

…and, more importantly, that we should be open to the data that comes from studies.

Enough of that.

David Valjalo works through Thirty Flights of Loving with creator Brendon Chung and gets twenty seven references out of him.

Angela Washko teaches people about feminism in World of Warcraft. Not feminism as embodied in World of Warcraft, but actually inside the game.

Zoe Quinn explains how the guy who made a game about his job ended up getting fired.

Roger Travis continues his series about the “life” of Bioshockand how it operates in the critical and academic assemblages.

Self promotion station:…

August 13th

…Gender | Campo Santo Quarterly Did you know Baldur’s Gate has 19 genders? You didn’t? You want to know why? Duncan Fyfe has got you covered.

  • What the dead say in World of Warcraft | un bot pourrait faire ca (Video with English subtitles) Un bot pourrait faire ca speaks about Eron Rauch’s photography project of making a record of the dead in World of Warcraft and what they can tell us about the game.
  • Design

    • 10 Ways in Which Sonic the Hedgehog Wasn’t About Speed | Significant Bits Radek Koncewicz breaks down the myth of Sonic and…

    January 10th

    …is doing something akin to World of Warcraft minus all the other players. He doesn’t take this to heart however, as he postulates that:

    The end of human civilisation is millions of World of Warcraft servers with only one human player on each of them. Dragon Age: Origins seems to bring that day one step closer.

    This one was sent in by Matt Gallant, who links us to Nick Rudzicz’s post critiquing some of the “science” in Modern Warfare 2. I liked the part about the size of the earth being all wrong, and how a certain shockwave that plays…

    May 4th

    …keeping with the discourse of labour, value and space Keza MacDonald asks why fanboys are such jerks, especially on the internet, and Christian Donlan speculates on the sweet, sweet masochism of survival games in the age of late capitalism.

    Appreciation over Time

    Over at the A.V. Club, Samantha Nelson basks in the beautiful solitude of World of Warcraft‘s abandoned cities.

    At Higher Level Gamer, Jason Coley proposes a framework for “persistent time” in videogames.

    For the Love of the Game

    Philippa War talks to former Swedish Pirate Party member Jonathan Rieder Lundkvist about his brainchild, PolitikerStarcraft, a Starcraft II tournament…

    June 30th

    …with his in-laws and poses that perhaps it’s not the subject matter of games that keep them at arm’s length, but their actual interfaces.

    Meanwhile on Paste, Garrett Martin contends that E3 continues to address the press as fans, and the press aren’t helping.

    QUEERLY GEN

    Chris of Not Quite Literally poses the interesting concept that World of Warcraft is inherently queer.

    Responding to the recent outrage over transphobic comments by Penny Arcade’s Mike Krahulik, GayGamer’s Mitch Alexander puts his finger on what exactly the problem was with the whole incident:

    Mike Krahulik makes a poignant remark in his statement

    January 26th

    …greedy opportunists with nothing better to do.

    At This Cage is Worms, Cameron Kunzelman discusses designing horror, defying convention, and a little game called Ib.

    This piece on Before Game Design meditates on the design differences between board games and videogames, and how board game principles that allow for abstract dissections of systems can be better hybridized with videogames.

    This short piece on Games and Tips breaks down the positives and negatives of the new Human Female design in World of Warcraft. Essentially, she lifts. But that does not an adventuring hero make.

    At The Ontological Geek, Owen Vince seeks…