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world of warcraft

November 7th

…at the decade old Super Mario 64, examining its influences on modern games [ironically, yes, this article is now only available on the wayback machine].

Groping the Elephant’s Justin Keverne returns with another excellent entry of Groping the Map, featuring the second part of his in-depth investigation of the “Life of the Party” mission in Thief II.

Over at BoingBoing, Tom Chatfield takes a serious look at the upcoming World of Warcraft expansion, Cataclysm, and how it is poised to change the face of MMO gaming. He talks about the changes it brings not just to the game,…

January 10th

…Bourdieu’s ideas about Cultural and Social Capital, McCalmont goes on to suggest that DA:O is doing something akin to World of Warcraft minus all the other players. He doesn’t take this to heart however, as he postulates that:

The end of human civilisation is millions of World of Warcraft servers with only one human player on each of them. Dragon Age: Origins seems to bring that day one step closer.

This one was sent in by Matt Gallant, who links us to Nick Rudzicz’s post critiquing some of the “science” in Modern Warfare 2 [dead link,…

January 31st

…too blunt to carry this point home.”

Former US Marine Chris Casberg praised and problematised fantasy revolutionary violence in Just Cause 3. Jay Barnson used his memories of playing Go and learning AI to put the news of a Go-playing AI in perspective.

Recognising erasure

[Content warning: racism and harassment] Tanner Higgin shared an article published in FibreCulture exploring the racial semiotics of 4chan raids on Habbo Hotel and World of Warcraft.

“[…] trolling more generally oscillates between harassment, lulz, and protest/intervention, creating controversy not just between troll and trolled, but between trolls….

Abstract image evoking bird silhouette

March 9th

…hooked us up with the latest from the German language games blogging scene.

On her personal blog, Valentina Hirsch chats feeling ownership over games as medium. Meanwhile, at Polyneux (arguably the best name for a games blog we’ve seen this week), mayaku talks about deserted servers in World of Warcraft.

Gratitude and Departures

We usually end these roundups with a word of thanks to all those who submit recommendations through email or by Twitter mention. You are, as always, incredibly invaluable to what we do here.

However, I want my thanks to extend much further this…

May 4th

…in CounterStrike.

In keeping with the discourse of labour, value and space Keza MacDonald asks why fanboys are such jerks, especially on the internet, and Christian Donlan speculates on the sweet, sweet masochism of survival games in the age of late capitalism.

Appreciation over Time

Over at the A.V. Club, Samantha Nelson basks in the beautiful solitude of World of Warcraft‘s abandoned cities.

At Higher Level Gamer, Jason Coley proposes a framework for “persistent time” in videogames.

For the Love of the Game

Philippa War talks to former Swedish Pirate Party member Jonathan Rieder…

June 28th

…Harvey talk about the liberating feel of trying and failing to make a game for gamers.

Josh Bycer looks at game development from artistic and business viewpoints, and Rob Fahey examines Bungie’s decision to produce Destiny content without a subscription.

Elsewhere, Stephen Winson looks back at World of Warcraft’s gold economy:

But what is true in the rest of the world is true in the world of gold farming: reducing your labour costs is a fast and easy way to increase profits in the short term. And as in the physical world, farmers had three basic

This Year In Videogame Blogging: 2015

…invocation of blackface tropes, however unintentional.

Over at Memory Insufficient, John Brindle looked at the nature of consent in a community of roleplayers in World of Warcraft who dictate property rights. Elsewhere, Adarel explored the politics of City: Skylines with regards to its education system and how pumping money into it fixes all of a city’s problems.

In the last few months, Videogame Tourism ran an 8-part series “Demystifying MOBAs” by Eron Rauch, examining in close detail the game design of several of the big games in the genre: League of Legends, DOTA2, and Heroes of the Storm.

March 17th

…in trans identity, body diversity, and illness.

  • Behold the Wonder of Immorgamsics! – ZEAL – Medium The Giant Rat, in an incredible visual essay, maps the evolving experience of their trans identity onto an obscure series of escape room games.
  • Today I Can Finally Be A Tall, Portly Man In World Of Warcraft | Kotaku Mike Fahey describes WoW‘s overly long road to a little bit of human body diversity.
  • What Red Dead Redemption 2 gets right about having a terminal disease – Polygon Eirik Gumeny peers through the overwhelming simulacra of RDR2 to find an

July 4th

…counteract the anxiety-inducing nature of online interaction with strangers. Content warning: descriptions of panic attacks.

  • A Return to the World of Warcraft, or How I Learned to Stop Worrying and Farm the Gold Not Your Mama’s Gamer Alisha Karabinus argues for the therapeutic satisfaction of virtual work in a less punishing economy.
  • “So many of us here have written about games as crisis management, about coping with tragedy and anxiety and mental health, and maybe that too is why representation seems so important to us. If games exist to take us somewhere else, to offer a…

    August 26th

    …viable patriarch capable of disciplining and controlling the sexual lives of his wife and daughter”


    Two critics look at how recent updates and iterations on games that have been loved for years prompt a reexamination of how they achieve their effects on the player.

    • ‘World of Warcraft’ Has Finally Left Me Cold – Waypoint Cameron Kunzelman argues that WoW is like a mirror, its apparent contents only a reflection of the desires of its player.
    • Illumination and Occlusion | Dark Souls Remastered | Heterotopias Brent Ables evaluates how the visual remastering of…