July 4th
…about game dynamics in a different light.
…about game dynamics in a different light.
This week in our roundup of games writing from around the web, we go on a little meditative journey about our place in the world and how we act within it.
We start by asking who we are. The three pieces below destabilize our assumptions about the people and positions involved in game play. Who makes games, who plays them, and how does their design affect the way that we see ourselves?
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…early 1990s Windows game Skifree, reading into its endlessness a kind of nihilistic drive to move onwards forever until death brings your journey to an end.
“In 1991 I was working at Microsoft as a programmer […] (Windows 3.0 had just come out) I jumped right in and…
…ZAM – The Largest Collection of Online Gaming Information John Brindle takes the performance of a game in a theatre space as a jumping-off point for thinking about how game design is in tension with theatrical conventions.
…try find it for The Witness. He offers “a” possible meaning.
No Man’s Sky
…for puns.
Max Barnyard YouTube Channel
Great Levels in Gaming at Achievement Hunter
Great Levels in Gaming – Episode 1 – Journey
Great Levels in Gaming – Episode 2 – Far Cry 3
Great Levels in Gaming – Episode 5 – Final Fantasy XIII
Great Levels in Gaming – Episode 8 – Halo: Combat Evolved
The Last Cave & The Labyrinth – Cave Story – Great Levels in Gaming
Egoraptor – Sequelitis
Opening Theme: ‘Close’ by The Alpha Conspiracy
Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy
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…Heather Alexandra
In the words of one panel member, seeing Heather’s journey from hard-working freelancer to Kotaku journalist has been amazing. The support for Heather from our nominations panel was overwhelming. She has expressed her informed views on games in a wide variety of media forms, from blog posts to feature articles to videos and podcasts. Heather’s skill, insight, and voice have contributed immensely to the field, and it’s a delight to be able to honor her work here. …
…2 | Something in the Direction of Exhibition Vincent K. reflects on the narrative structure of a game about a hopeless cause.
“This isn’t like Drakengard 3, where the story loops back on itself but ultimately advances forward. Instead, Nier resembles a continual journey to and from Plato’s allegorical cave: having emerged from a world of shadow and into the light, the player treks back to the cave once again. While they’ve gained knowledge, they now find themselves powerless to do anything with it.” This eclectic selection of pieces explores different …
Comical little wiggle-boys
…to tabletop gaming as a ritual
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…Quest | YouTube Noa of Critique Quest discusses the successes of communicating illness and stillness in Hellblade, and how books choices communicate something more than just a hero’s journey.
You might take your pills on time and
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