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journey

July 4th

…about game dynamics in a different light.

  • Animal Crossing Saved My Life | Women Write About Comics Rosie Knight shares a personal story about regaining a sense of safety and ownership by caring for a game world. Content warning: graphic descriptions of intimate partner violence.
  • The Desert and the Valley: Games As Refuge | Deorbital Dante Douglas discusses how games can heal by offering forgiveness.
  • Stories from Dark Souls and Journey, or “How Chirping Helped My Anxiety” | Not Your Mama’s Gamer Jynx Boyne talks about how positive multiplayer experiences can use limited communication to counteract the…
  • Abstract image evoking bird silhouette

    July 31st

    This week in our roundup of games writing from around the web, we go on a little meditative journey about our place in the world and how we act within it.

    The digital is not flat

    We start by asking who we are. The three pieces below destabilize our assumptions about the people and positions involved in game play. Who makes games, who plays them, and how does their design affect the way that we see ourselves?

    • The Artist is Absent: Davey Wreden and The Beginner’s Guide | YouTube (video, auto-captions. Spoilers for The Beginner’s

    What has been written about the first endless runners?

    …early 1990s Windows game Skifree, reading into its endlessness a kind of nihilistic drive to move onwards forever until death brings your journey to an end.

  • The Most Officialest SkiFree Home Page SkiFree developer Chris Pirih recreated the game for 32-bit Windows architectures in 2005, noting the history of the game from his own perspective and acknowledging prior origins: a game for VT100 terminals, and before that, an Activision game for the Atari 2600.
  • “In 1991 I was working at Microsoft as a programmer […] (Windows 3.0 had just come out) I jumped right in and…

    December 11th

    …ZAM – The Largest Collection of Online Gaming Information John Brindle takes the performance of a game in a theatre space as a jumping-off point for thinking about how game design is in tension with theatrical conventions.

  • A Career Waiter’s Journey To Becoming A Twitch Cooking Star Gita Jackson reports in-depth on a subcultural cooking show broadcasting on the largest videogame streaming website.
  • The archaeologists of Skyrim • Eurogamer.net Alex Wiltshire interviews an adventurous fan and a bemused developer to find some interesting differences in how the creative process is perceived.
  • Radiator Blog: A progressive future for…
  • This Year In Videogame Blogging: 2016

    …try find it for The Witness. He offers “a” possible meaning.

  • The Unbearable Now: An Interpretation of The Witness | YouTube – Electron Dance – Joel Goodwin Joel Goodwin goes down the rabbit hole of the mental journey that The Witness’ puzzles take you on as you begin to think through them.
  • Time and The Island | Eruditorum Press – Jane Campbell Jane Campbell compares The Witness to Jonathan Blow’s previous game, Braid, and finds them to be two sides of the same mind.
  • No Man’s Sky

    • No Man’s Sky. (Emphasis on “Man”) |…

    Episode 42 – Great Levels, The Best Levels In Gaming

    …for puns.

    SHOW NOTES

    Max Barnyard YouTube Channel

    Great Levels in Gaming at Achievement Hunter

    Great Levels in Gaming – Episode 1 – Journey

    Great Levels in Gaming – Episode 2 – Far Cry 3

    Great Levels in Gaming – Episode 5 – Final Fantasy XIII

    Great Levels in Gaming – Episode 8 – Halo: Combat Evolved

    The Last Cave & The Labyrinth – Cave Story – Great Levels in Gaming

    Egoraptor – Sequelitis

    Opening Theme: ‘Close’ by The Alpha Conspiracy

    Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy

    The Critical Distance Awards 2017

    …Heather Alexandra

    In the words of one panel member, seeing Heather’s journey from hard-working freelancer to Kotaku journalist has been amazing. The support for Heather from our nominations panel was overwhelming. She has expressed her informed views on games in a wide variety of media forms, from blog posts to feature articles to videos and podcasts. Heather’s skill, insight, and voice have contributed immensely to the field, and it’s a delight to be able to honor her work here.

    • Flow – Minicrit – YouTube Alexandra delves into the zen-like state of game engagement
    • im null –

    March 13th

    …2 | Something in the Direction of Exhibition Vincent K. reflects on the narrative structure of a game about a hopeless cause.

    “This isn’t like Drakengard 3, where the story loops back on itself but ultimately advances forward. Instead, Nier resembles a continual journey to and from Plato’s allegorical cave: having emerged from a world of shadow and into the light, the player treks back to the cave once again. While they’ve gained knowledge, they now find themselves powerless to do anything with it.”

    Comical little wiggle-boys

    This eclectic selection of pieces explores different

    Kill Screen archive

    …to tabletop gaming as a ritual

  • the demolition of japans videogame history
  • how virtual reality reinvents party games
  • twilight of the superheroes
  • the triumph of despair in life is strange
  • ancient india the birthplace of modern game design
  • what the hell is cloverfield anyway
  • pathologic and the disease of language
  • hacking game boys and sharing whiskey on the game jam journey across america
  • touch go exploring alternative controllers
  • the wearable tech getting girls into coding
  • mega man in love and death
  • adr1ft and the loneliness of digital worlds
  • August 27th

    …Quest | YouTube Noa of Critique Quest discusses the successes of communicating illness and stillness in Hellblade, and how books choices communicate something more than just a hero’s journey.

  • Mental Health in Video Games | HeavyEyed | YouTube A talk using videogames to speak on mental illness representation, primarily through Hellblade.
  • Two steps forward, three steps back: How Hellblade reinforces myths about mental illness | ZAM Mental illness is a road built of struggles, but one that Steven Scaife argues games all structurally poorly equipped to reflect on.

    You might take your pills on time and