Bioshock: Infinite
…effort turned gargantuan tragedy, like the city of Columbia itself.
Without further ado, I am proud to present Critical Distance’s Bioshock: Infinite Critical Compilation.
1. There’s always a lighthouse, a man, a city: The Launch of Bioshock: Infinite
Before the release of the game proper, a longform interview with Infinite’s lead designer, Ken Levine, was ran on Polygon, with reporter Chris Plante. Among other things, they discussed the journey that led to the creation of Infinite, including some quotes by Levine. “The way I create video games, it’s more like sculpture.”
On March 25th, 2013, one…