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May 3rd

…matter if we only enjoy a game on a meta level?

Kotaku quality blogging time: Brian Crecente has a good old think about “What Ails the World’s Biggest Gaming Platform” and comes off sounding not dissimilar to RPS. Yikes! Then Leigh Alexander picks up on the Art/Innovation issue again with a discussion of The Path.

Speaking of The Path, PixelVixen quite effectively contrasts [editor note: dead link] song lyrics from a new Rock Band release with the story content of The Path, saying

What was this horrorshow? Some indie nightmare? A bad boy shooter? Actually, it

Game controls and the ephemeral ‘feel’

In a recent post at his blog The Inbetween, Mike Nowak bemoans the gap between intent and action which appears when game controls are more than usually complicated. Nowak notes that the unwieldy button combos in the Street Fighter series would seem unacceptable elsewhere.

This [kind of] first person shooter doesn’t exist. Can you imagine the backlash if it did? Controls like this in such a competitive and highly reactive genre would be dismissed in an instant. No one wants such a vast roadblock between intent and action in a game. It adds nothing but an added

June 28th

…me both confused and impressed.

Iroquois Pliskin is back on the blogging bandwagon, writing about how Mirror’s Edge came perilously close to being a fantastic videogame. Read about how “the designers of Mirror’s Edge apparently managed to mistake [the] core pleasures that their game offered.”

 

Matthew Gallant reminded me to make sure I check out a piece in Resolution Magazine called ‘Good things about Bad Games: Kane and Lynch‘. It reminds me that L.B. Jeffries always defended that game’s poor image, talking about some of the good things he appreciated about the game in The Brainy…

September 6th

…occurred to me while I was playing. It’s a fair point. Even though the majority of the foes are garden-variety criminals, Batman does lay a beating on a good number of inmates who’ve committed no crime, and may understandably be freaked out by a six-foot bat in their midst.

Justin’s post is here, and Travis’ is here.

Inspired by Mitch Krpata’s criticism (as featured last week’s TWIVGB) of Game Informer and its puff-piece on Metacritic, Bitmob blogger Rob Savillo does an analysis of 30-odd games over a ten week period and compares sales numbers to Metacritical reception.

October 18th & 25th

Welcome back to This Week in Videogame Blogging, another instalment of the most interesting bits of reading I’ve found across the blogosphere this week. Actually, last week got lost in the shuffle while being obscenely busy. So here it is, the first ever Last Few Week In Videogame Blogging (doesn’t have the same ring to it, does it?).

In the preceding week, Michael Clarkson talked about a Wii game that no one else seems to have even heard about, let alone given the same level of thoughtful critique. In ‘Touch the void’ Clarkson discusses Cursed Mountain, saying,

December 6th

Time again for another instalment of This Week In Videogame Blogging – but first a quick preface. I want to apologise to all the people who have emailed links over the past few months with and suggestions to pieces of critical writing. Most of the time I haven’t responded, but I do get them and I appreciate all of them. So if I didn’t include yours in a weekly roundup it’s probably because I didn’t think it was quite appropriate, but please don’t let that discourage you from sending them in the future – even links to your own

April 4th

…the worst decisions in the world can be made by agreeable people on a clear day in an airy building made of gleaming stone. Perhaps landmarks can be useful for more than the fantasy of seeing them maimed.

Then, in a similar vein, Jonathan McCalmont has an essay about ‘The Changing Face of the American Apocalypse’ that I highly recommend reading. McCalmont touches on a fascinating subject by looking at the why the Modern Warfare and Bad Company series of games can lay claim a realistic experience and still include plot devices like nuclear war and a Russian…

April 25th

Welcome to another hefty instalment of This Week in Videogame Blogging.

First up, Daniel Floyd, he of the funny voice filter, presents part 8 of his video lecture series on games. This one is about ‘Video Games and Moral Choices’ apparently and was co-written with game designer James Portnow.

Simon Cottee played a game of Sleep is Death. That in itself is not extraordinary, but he turned it into a short film called ‘Rule’, which is rather extraordinary.

Boing Boing had a piece this week called ‘Chimerical Avatars and Other Identity Experiments from Prof. Fox Harrell’.

Abstract image evoking bird silhouette

May 9th

…reliance on game PR. His conclusions, while hardly new to anyone familiar with the occasionally too-cosy relationship between journalists and PR [dead link, no mirror available], nevertheless strike an important contemporary note. Says, Orland, ‘The next time you wonder why game journalism is often seen as just an extension of video game PR, remember “events” like this.’

“It’s Never Just A Game” [mirror] is a series by James Vonder Haar currently running at The Border House blog, and in the first instalment he looks at why escapism in service of entertainment is no excuse to uncritically accept negative or…

May 16th

Another week, another fresh crop of some of the best videogame blogging the web has to offer.

Game Locker on YouTube brings a new instalment of his ‘Games Worth Remembering’ series, finishing up the two-part analysis of Ico and Shadow of the Colossus he started a few weeks ago.

Michael Abbott at The Brainy Gamer wrote about Metacritic this week, always a contentious topic, and one that provoked a response by John Jackson at Games Aren’t Numbers [mirror], who says

Metacritic is a symptom, not a problem. It will change when we change.