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June 25th

Welcome back readers.

We squeaked this week’s issue in just in the nick of time–in my time zone, at least! So whether you’re a night owl like me or you’re checking in the next morning, kick back with us and tuck in to eleven cool and new picks.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Limit Breaks

This week we’re starting with a trio of critical reviews of heavy hitters, as the authors unpack long-running series to locate their beating (or

November 5th

…shoddy game releases and then throw fits because devs could not do the impossible. Capitalism, at its heart, tells us that we can demand miracles at the bargain price of the health and wellbeing of the worker, and gamers appear to have swallowed this idea whole.”

Past and Future

These two games and authors look backwards and forwards, respectively and interchangeably, as both examine the fraught mechanisms that prop up an unjust society.

  • Mediterranea Inferno captures the collective trauma of COVID-19 | Gayming Magazine Matteo Lupetti plays a game that cuts deep on the anxieties…

This Year in Videogame Blogging: 2023

It probably doesn’t bear repeating that 2023 was a roller coaster of a year. The highs were very high, the lows were very low, and we spent a lot of time rapidly oscillating between the two points. Was 2023 the “best year” for videogames? Only if you look at the number of hot releases that came out this year. But as always, if you broaden the scope of your view, deeper, more complex narratives emerge. For instance, several certified bangers came out in 2023, but those tentpole releases were punctuated by mass layoffs across the industry, with the total

January 14th

…Wawzonek compares contemporary efforts to digitize art gallery experiences for an Instagram audience to the slower, more intentional CD-ROM-based efforts of the late 90s.

  • Classical Cats | CD-ROM Journal Misty De Méo checks out a purrfect CD-ROM art gallery from 1994.
  • Art in the Age of Digital Reproduction | Death is a Whale James Tregonning muses on the ways in which games have altered our wider relationship with and expreience of art.
  • “The Rain Room simulates the experience of a natural real-world event, sanding down the rough edges of reality to make a play-space for…

    Critical Distance Fansite Jam 2024

    Howdy folks!

    We were recently (see: in the last day or so) very tickled by the debut of Phil Salvador’s new fansite Final Fantasy VIII is the Best And If You Don’t Agree I Will Destroy You. It’s a project that hearkens back to the zeal of independently maintained personal websites with focused interests, and it’s a lot of fun to read.

    We’re also not the only ones who liked it. Within our Discord there’s been immediate enthusiasm not just for Phil’s example but for the idea of fansites in general. Discussion quickly emerged about what fansites

    March 10th

    …as they can be in their representation, can be mirrors of how different cultures around the world perceive agency?”

    Balatro

    Now let’s gather perspectives and impressions around a deckbuilder I can’t scroll two screens on a games site without bumping into lately: Balatro.

    • Balatro Finds Order in Chaos | Gamers with Glasses Nathan Schmidt sums up deckbuilder roguelike Balatro as a game that both has The Juice while also provoking good questions about genre.
    • balatro is poker | a weapon to surpass blaming yourself or god while knee-deep in the dead Chuck Sebian-Lander identifies…