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Xavier Ho | Keywords in Play, Episode 30

…are a few others, where you connect your Google Calendar and Microsoft Calendar to this particular service and then it would just know “oh, ok, you are free or not free on these days” and then you can say I want to do an interview event… I don’t want to make this an ad for them but, basically, you can do this with various providers and you say I have rules, like I don’t want back-to-back meetings, meetings are one hour long and it has to be between 9-to-5 or 10-to-4, between these three weeks. You can set your own…

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  • Assassin’s Creed III

    …struggling to protect his people from colonial intrusions during the time of the American Revolutionary War.

    For many AC fans, the premise of a Native American hero for Ubisoft’s next major installment of the Assassin’s Creed franchise was an entrancing proposition. Not only would the story of the American Revolution be told from the standpoint of an “outsider”, this outsider belonged to a culture group that ended up losing nearly everything as a result of said conflict. In other words, this protagonist was a walking critique of mainstream history! And his every move was the essence of badass (video…

    Aaron Trammell | Keywords in Play, Episode 12

    …culture, right? I’m Black and so, thinking about this and its relationship to like characterization of people who play in Africa, right, who, in some instances in this early scholarship, are seen as barbaric is troubling, offensive, really problematic in some ways. I think that’s the first move to think about, is think about, like, what is this play scholarship doing? And then how is that play scholarship that’s happening is really moment interpolating and/or racializing people as it does that. Now, I want to put a brief caveat here, because there’s a really fascinating article, I think that get…

    Final Fantasy VII

    …objected to the game’s infamous Cloud’s infamous cross-dressing escapades in Wall Market. Among them is Grace Benfell, who writes for Sidequest, that:

    [T]he sequence is an extended gay panic gag. Cloud is hit on and nearly sexually assaulted, and the game plays it coldly and crassly for laughs,” and that the remake’s Wall Market “still grounds itself in the original’s cruel, comedic construction.

    Furthermore, there has been some concern regarding the game’s depiction of Barret, its one black lead character. LadyAce finds Barret to be a “very complex character with a lot of agency,” and does…

    August 22nd

    …trauma with multiplicity and ambiguity.

  • The Sims 2’s Preset Storylines are What Made it Magic – Uppercut Kayla Jouet digs into the lore and continuity of The Sims franchise, revelling in the background stories of The Sims 2 while finding The Sims 4 comparatively barren.
  • “Maybe it is a nostalgia factor, or maybe it was being a pre-teen and feeling intertwined in this messy world, but The Sims 2 was the best installment for the stories it told alone. I would like to load into a new world in the 4th installment and be greeted by…

    Emilie Reed | Keywords in Play Podcast, Episode 2

    …there’s one that I haven’t found yet. But that’s kind of the one that is the first show that was, you know, about depicting videogames as historical objects, which is really interesting. So, it is a lot earlier than I was expecting to have to trace back.

    Darshana: You also talk about that Beryl Graham 1996 exhibition ‘Serious Games’. Which actually, you know, looks back towards the history of performative and interaction in art. Which goes back to like fluxus and conceptual art and performance art and it backgrounded the technology rather than representing these things as fundamentally technological…

    July 18th

    Sunday’s are for being at the snow – yes, it’s winter here and I’m at the snow. Thankfully, I’ve had the foresight to prepare this week’s instalment in advance. It’s almost like I’m speaking to you through time.

    Speaking of time, I’m not sure how I missed including this last time I compiled TWIVGB – it’s Margaret Robertson with a piece she originally wrote for a Polish newspaper, freshly dusted off and popped online. It’s about ‘games as dating tools‘ [mirror].

    Sent in by Matthew Gallant and continuing the trend of sourcing from outside this week in

    September 5th

    Critical Distance is back for another installment of This Week in Videogame Blogging. I’ll be filling in for Ben with a fresh round-up of the latest and most interesting pieces of analysis and criticism from all across the gaming blogosphere.

    Kate Simpson at Falling Awkwardly has started a new series of articles on the metaphysics of Morrowind to remedy the dearth of critical analysis about the RPG. While the first entry is simply a primer to the series, the second and latest piece takes an in-depth look at a piece of Morrowind’s fiction, dissecting it as an attempt

    May 15th

    Welcome to another exciting, informative, and hopefully entertaining instalment of This Week In Videogame Blogging.

    Before we swing into the usual routine, a few words about a certain blog post you may have read this week. Around about the time last week’s TWIVGB went live, Dan Cook wrote an inflammatory blog post called ‘A blunt critique of game criticism’, and a heated conversation bloomed across much of the blogosphere. I’ve made my personal response (to the original draft, which has since been edited heavily) on my personal blog but I wanted to comment here as well, since Critical