Search Results for:

diablo

September 17th

…many men climbing higher in society by pushing other people down.”

Plugs

  • Perspectives Differ on How ‘Hellblade’ Handles Mental Illness – Waypoint Our latest Waypoint digest focuses on the discourse surrounding Hellblade.
  • Reverse Design: Diablo 2 – Intro There’s a new “Reverse Design” book out. I haven’t had the chance to read it yet, but it seems worth checking out!
  • Vol 3, No 2 | ETC Press The new issue of academic journal Transactions of DiGRA is out, and it looks pretty promising, with articles on “creative communities” and “playful fandom” as well as…

September 12th

…shots behind the scenes; questionable global slush funds like the Red Cross hoarding money for unknown projects; and world threatening mega corporations like Monsanto seeking to control global food supply, the issues that MGS brings to light can hardly be glossed over.”

Sean Beanland goes back in time to play the first two Diablo games and examines the strangeness of some of their design choices, even among other rougelikes.

Chronoludic’s Mike Dunbar writes about Pathologic [mirror] and the concept of death and disease therein.

And a post I never would have thought possible in the last…

November 4th

…just for having fun – Polygon Petrana Radulovic examines nested layers of misogyny in Overwatch fan videos (Content Notification: abusive gamer bro comments).

  • Worse than Scabs: Gamer Rage as Anti-Union Violence | Rhizome Lana Polansky digs deep into the designed built-in precarity of games industry labour, and how publishers quietly leverage gamer rage to keep their workers afraid and exploited. This one feels especially timely given the absolute meltdown people are having this weekend over Diablo Immortal.
  • There Are Not “Too Many Games” – Deorbital Liz Ryerson demystifies the Indiepocalypse as a monolith by discussing the various economic,…
  • November 11th

    …authors this week reflect on the states of gates past and present.

    • Tobold’s Blog: Grumpy old gamers Tobold Stoutfoot muses about gatekeeping and entitlement in Diablo and Dungeons & Dragons.
    • Poker Night At The Inventory Is An Awkward Time Capsule | Kotaku Maddy Myers experiences an uncanny encounter with the smugly self-referential geek culture of a decade ago via Poker Night At The Inventory.

    “As I sat at the table with Tycho, Strong Bad, Max and the Heavy, I expected all of the good feelings that I had about gaming and those properties in

    September 1st

    …skills and develop an aesthetic sensibility, they have also become indoctrination into entrepreneurship for children, shaping their creativity and passion before they have enough life experience to know the alternatives or the consequences of it.”

    Taking Space

    A trio of writers this week all describe how space is being made/taken/reclaimed in games and play communities for marginalized and or under-represented groups of people. I’m glad people are pushing back on all this Dad Build stuff. I can’t remember ever needing specifically gendered language for wanting to play Diablo II with as few clicks as possible.


    August 29th

    …with and without those differences. What creates the “essence” of Final Fantasy is their emotional journey through the game which emerges from its primary elements and the arc of play.”

    Full Context

    Up next, two authors talk in and around their subject games to pull at uncomfortable tensions around their production and implementation, as well as naming along the way some of the difficult questions critics must not turn away from.

    • This Is Not a Diablo II: Resurrected Open Beta Preview | Paste Holly Green poses difficult questions about how we talk about publishers, and…

    December 19th

    …PC Gamer Natalie Clayton examines the precedents in games distribution that have led us to the present grifts.

    “Steam didn’t invent the idea of bringing real money transactions into video games. MMO gold farmers and the Diablo 3 auction house scandal all play into the tensions between money and time, work and play, and how much of either we can afford to put into our hobbies. But Steam absolutely helped popularise the idea that digital jpegs could be worth thousands of dollars.”

    Unsighted

    It’s been great to see indie metrodvania/zeldalike/cool game Unsighted get some

    August 27th

    Welcome back readers.

    I am fully in my Armored Core VI era this weekend. Kind of relieved that it’s broken the Diablo IV spell I’ve been under, honestly! I’ll be keeping an eye out in the weeks to come for the kind of crit that doesn’t really play ball with triple-A review embargo deadlines.

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    Red Check

    This week we’re starting things off with new perspectives in and around Baldur’s Gate III which open up

    Gejun Huang | Keywords in Play, Episode 26

    Diablo and other worldwide famous game franchises are brainstormed at the ideation stage, and how the ideas are enacted visually through streamlined production procedures. Although I have never worked in the gaming industry, learning what has happened beyond the consumer understanding always makes me appreciate the games more for the production efforts that undergird such amazing gaming experience. Also, ideally speaking, I could have built some personal relationships with game industry professionals. As a gamer, who would reject the opportunity to meet people behind your favourite game titles, right? Second, I think examining gaming entrepreneurs can fill a critical gap…

    April 7th

    Welcome back readers.

    Kaile’s prepared a real banger of a TMIVGV for your viewing pleasure. Over twenty picks, and they still found time to watch that 4-hour Noah Caldwell-Gervais odyssey on the Diablo series. Check it out!

    In other site news, I’m hoping to have our Jam Showcase Roundup ready to go before the next TWIVGB. I won’t promise promise, because this is also the busiest time of term at both of my other jobs, but I’ll have it to you as soon as I can, as well as some plans for keeping this fansite thing going!