June 3rd
…to also get right into the guts of things. Eric Schwarz declares Diablo III an abusive relationship while Josh Bycer presents us with a breakdown of the attributes of bad game design. Combining the two themes in a tale of “Vicodin Visions,” Grantland’s Tom Bissell performs a ludonarrative dissection of Max Payne 3:
Ludonarrative dissonance, a term first coined by the game designer Clint Hocking, arises whenever a video game’s fiction says one thing and its gameplay says an opposite thing. Some designers and critics regard ludonarrative dissonance as a core problem in modern game design. Max Payne
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