June 2nd
…week, Craig Bamford maintains that often enough, game economies like Diablo 3 aren’t meant to function like real-world economies:
Even if real-world economies behaved that way, games arent supposed to be completely free and open in the first place. Games are systems of rules and restrictions. The economies of games are about those rules and restrictions and the enjoyment that the player gets from operating within that space. The whole reason why Diablo 3‘s economy was a miserable failure, and why the PS3/PS4 version of the game won’t have an auction house at all, is because Blizzard forgot
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