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diablo

Abstract image evoking bird silhouette

June 2nd

…week, Craig Bamford maintains that often enough, game economies like Diablo 3 aren’t meant to function like real-world economies:

Even if real-world economies behaved that way, games arent supposed to be completely free and open in the first place. Games are systems of rules and restrictions. The economies of games are about those rules and restrictions and the enjoyment that the player gets from operating within that space. The whole reason why Diablo 3‘s economy was a miserable failure, and why the PS3/PS4 version of the game won’t have an auction house at all, is because Blizzard forgot

Kill Screen archive

…crowd funded purse let fans invest esports

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  • you are…
  • October 2021

    …game’s branching story paths. (No captions) [Note: contains (unpaid??) hardware endorsements]

  • Won’t Someone Think of the Children?! Why Australia Bans Games – SIFTER (58:51)

    Gianni di Giovanni chats with Jini Maxwell, Chad Toprak and Arieh Offman about the pitfalls and impacts of Australia’s strict and costly game classification system. (Autocaptions)

  • Diablo II and “Value” – CSL (16:50)

    Chuck Sebian-Lander compares the transient enjoyment of acquiring Diablo II loot with social media metrics and perceived-value grifts such as NFTs. (Manual captions)

  • Gaming’s oldest urban legend is Atari’s fault – Polygon (7:00)

    Jenna Stoeber notes that

  • January 23rd

  • Sharp Edges: Diablo 2 and Nostalgia | Ludosynth August Smith chronicles the uncanny contours of going back, in Diablo and elsewhere.
  • NO FEAST FOR THE UNDERFED – DEEP HELL Karin Malady muses on a collapse of knowledge and memory in an increasingly circular media ecosystem.
  • “There are countless franchises that love to claim there are rewards in exchange for the time sink. It cloyingly promises fulfillment, enlightenment, “fun”, blowjobs, emotion. Every bit of it amounts to ash slipping through your fingers. The Backrooms creepypasta isn’t scary or interesting, but it does get one thing right.

    June 25th

    …is it bleeding?) hearts.

    • Final Fantasy 16 is incredible when it doesn’t try to say anything meaningful | Polygon Gita Jackson stresses that Final Fantasy XVI is fun of a strictly head-empty-no-thoughts variety.
    • Final Fantasy XVI Review: A song of blood and chocobos | The Verge Ash Parrish concludes that the action in Final Fantasy‘s turn to Action RPG is now firing on all cylinders, but that the pivot to grim and grit don’t really make account of itself.
    • Diablo IV Loses Itself in a Gargantuan Live Service Hellscape | Paste Dia Lacina reckons with a

    August 6th

    …describes how Original Sin 2 captures a bit of that tabletop camraderie when played with friends.

  • Diablo 4 Season 1 is a hell of my own making | Eurogamer Alexis Ong pulls in to the McPhisto’s drive-thru but never has it been more clear that everything kind of tastes the same.
  • “With my two remaining brain cells, I try to refrain from logging back into the conveyor belt of junky drudgeries that has overwhelmed this lush, gorgeously gothic world. I know some parts of the map now like the back of my hand, and I feel…

    Surfer Girl Reviews Star Wars

    …issues.

  • Industryites, bad QoL situations will not get better by telling no one about them.
  • What was the point of this blog? Force folks to pay attention to important things going on in the real world and encourage them to become activists for social and political progress. I probably failed miserably, but at least I tried.
  • You cannot honestly be surprised that Doom 4 was announced, can you? I’m guessing you are the kind that will be shocked when things like Call of Duty 6, Diablo III, Hitman 5, Onimusha 5, Max Payne 3, the non-wagglefest starring…
  • Jesse Schell, ‘Design outside the Box’

    …psychology underlying Schell’s talk, his post ‘Behaviourist Game Design‘ dives into the different forms that external motivators can take. Variable reinforcements turn out to be particularly effective and are not at all foreign to games. They are:

    …exactly how the random drops work in a roguelike such as Diablo or World of Warcraft. It’s no wonder that people will spend hours grinding for loot if their brains are conditioned to do so by the most efficient reward system that we know of.

    George Korkoris of Burning North is, like Sirlin, no big fan of external motivators;…

    Abstract image evoking bird silhouette

    October 3rd

    …social challenges.

    Sean Beanland writes on his blog Alethiometry about the original Diablo this week in a post titled ‘Clicking In A Technicolor Dreamcoat’.

    This is a sad week for those of us who have consistently enjoyed the work of Kieron Gillen. He has left his position at Rock Paper Shotgun, and thus, his foot is almost entirely out-the-door of videogame journalism, depriving the rest of us of his unique talents. How better to go out than by looking at a few things he wrote this week: first, ‘Mechanic Spoilers: Beyond I Am Your Father’ which looks…

    September 18th

    …of what he was allowed to pick-up-and-play as a child:

    When I grew up, some games were off-limits. Diablo was a no, because Satan was right there in the title. Grand Theft Auto was also disallowed when my parents caught me mowing down police officers and lines of Elvis impersonators with a machine gun. Mortal Kombat was banned for obvious reasons—you can rip out a man’s ribs and them stab them through his eyes—but even Golden Eye was mysteriously “lost” one day after a particularly hilarious match of only shooting each other in the knee caps. I can