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September 24th

…structure of four rhyming couplets–four pairs of articles which together foster critical conversations moving in different directions. The first looks at series that might have had more transgressive narrative ambitions in the beginning, but which ultimately lost their bite to bets hedged in the name of market appeal.

  • It’s That Lonely Sinking Feeling | No Escape Skeleton looks back at the women of Mass Effect 2, sanded down for Fox News sensibilities, and asks who they are really written for.
  • Terraforming Oddworld | KRITIQAL Jessica Hill presents an anticapitalist reader’s guide to the Oddworld series through all

This Year in Videogame Blogging: 2023

…part of reading Skeleton’s work is deciding where to end the pullquote so here’s a whole damn paragraph on the banality of hotness in BG3.

“who am I baldur’s gate 3? with this endless parade of hunks, twinks, rude-girls and doe eyed cultists who begin and end every night with a rigorous facial programme. there is no space for me to be ugly or weird or misshapen, I need to be handsome I need to be hot and most of all I need to be ready to fuck or kill at a moments notice. that’s really what we’re

August 15th

Welcome back, readers.

We return this week, as always, with another issue of timely, valuable, offbeat, fun, difficult, and important criticism. There are no major site updates to discuss this time around, but I want to extend my thanks to the readers, supporters, and writers who continue to make this project possible.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Sitting Down to Chat

We begin this week with a pair of interview-focused pieces, looking alternately at an underappreciated genre and the

September 20th

…Connor is back with the newest TMIVGV. Finally, our newest episode of Keywords in Play is live, featuring Jamie Woodcock! Please read, listen, share, and enjoy!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Telling Tyler

Tell Me Why has motivated a lot of excellent critical writing, looking at its stories, characters, and the state of trans representation in contemporary games writing. Here are two of my favourites from this week!

  • Trans games professionals explore Tell Me Why’s landmark depiction of trans

Brendan Keogh | Keywords in Play, Episode 31

…is, because I kept plugging the open access version online, “the book is open access anyone can read it” and I had a few people be like “I wish I could just read it as a real book”. No, you can do that too, you can still just go in your bookstore of choice’s webpage and find an actual real copy of it and spend money on it or buy a copy on your ebook reader of choice but if you just want some PDFs, they’re on the website.

Mahli-Ann: Well thank you Brendan for coming in and…

Assassin’s Creed III

…encountering AC3 in the raw, with all its original blemishes. Alas, history is a “warts and all” affair. If remastered editions bring correctives to flawed design and rushed production, the inability for new generations of players and critics to access and compare successive editions of video games (as one can with books in libraries) remains a testament to the game industry’s ambivalence, if not hostility, toward the construction of a public memory around its creations.

The critical compilation that follows will focus on so many “direct” encounters with the original release of Ubisoft’s Assassin’s Creed III. Readers who have…

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…gaming and explore ideas together via Skype.

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Critical Distance has changed a lot this year. Here are some updates on the work we’ve been doing:

Critical Distance Fansite Jam 2024

2023 Critical Distance Update

Call for Submissions: This Year in Videogame Blogging 2023

First Foot Forward February –…

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May 12th

Welcome, readers (and Happy Mother’s Day to those who observe it today!).

In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and poc labourers at large games companies very often have it even worse. Even when a big developer or publisher isn’t explicitly crunching (or, at least, isn’t the latest subject of an exposé on Kotaku), work culture in these places is often steeped in gatekeeping, institutional bigotry, and harassment. This is normalized. So as the industry lurches

This Year in Videogame Blogging: 2020

…each other

Race

Content warning: discussions of anti-Black racism.

  • The Pillars of Privilege – I Need Diverse Games Tauriq Moosa talks about white privilege and guilt, and challenges the expectation that games ought to be an escapist space where moral responsibility is never brought up.
  • Black lives have always mattered in the fighting game community | Polygon De’Angelo Epps highlights support for Black Lives Matter in the fighting game community, and explains how the history of racial injustice and inequality in America is connected to the Blackness of the fighting game scene.
  • ‘Catch These

This Year in Videogame Blogging: 2021

…Pride in Queer Thirst | Eurogamer.net Dr Lloyd (Meadhbh) Houston offers a disidentifying read of Resident Evil Village, contextualizing the queer desire that has catalyzed online around Lady D.

While this might seem like an open-and-shut case of lockdown lust finding a convenient outlet, before pre-emptively ruining this Pride Week take-over by consigning the world’s queer gamers to Horny Jail, I want to explore the possibility that there is something deeper at stake in their reaction, something intimately bound-up with the aesthetics and politics of both queerness and the Gothic as genre. In doing so, I want