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January 21st

…The Largest Collection of Online Gaming Information The last entry in this list is a straightforward act of self-promotion – I’ve directed a series of minidocs about people who curate, archive, and collect games, which is being published by ZAM, and the first one came out this week!

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January 28th

…steampunk real-time strategy game, Dante Douglas takes a kind of pleasure in the inevitable failure of a colonialist exercise to indefinitely subdue the masses.

“And when the final walls do fall—and they do, often—I cannot help but think there is a relief in that. The tension breaks, and the horde consumes all I have made.”

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February 4th

…other recent indie titles.

“in recent years the power of metafiction has expanded in games to the point where it’s not just a reference to an object or person in reality, but it goes so far as to challenge the very foundations of gaming conventions.”

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February 11th

How can interactive systems subvert the way we normally think things are supposed to be done? This week’s roundup features a number of articles on designing games for different ways of being, as well as examinations of how visual design can make things feel familiar.

Discipline

First, two writers take on the ideological expression of games, in relation to capitalism and religion.

  • Clube dos Apreciadores de Tetris – YouTube (Video: no speech) Que Grafico Lixo succinctly and wordlessly demonstrates the anticapitalist narratives that can be read in Tetris and its appropriations by artists such as

February 25th

…Montreal this September, will close their submissions this week.

  • [Call for Submissions] Game Happens I’ve also been alerted to this call for submissions to Game Happens, to be held in Italy this May.
  • February 2018: History | Critical Distance There are just a few days left to submit writing for our Blogs of the Round Table feature on “history”.
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    March 11th

    …but also leads to frustrating gameplay.

    “the Insane trait doesn’t fit with The Sims’ whimsical sense of humor, like the freeze ray or the talking skeletons. It doesn’t fit with the game mechanics meant to replicate human behavior, either. It feels like a lazy joke”

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    March 18th

    …montage is an example of shallow, saccharine culture war politics.

    “Who, exactly, is supposed to be swayed by visual rhetoric to the effect of “Oh, Mr. Trump, you missed a sunset?” None of these visuals actually refute the point about videogames often being incredibly violent.”

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    March 25th

    …is a hazy thing. Peter Christiansen uses video games as examples how the search for objective fact in history is fruitless.

  • A New Game Journalism Reader | Meeple Like Us Michael Heron writes a follow up post to this New Boardgame Journalism about how good New Games Journalism may be the way forward of indie publications.
  • “I thought I’d take a different tack with this followup post and do a kind of ‘New Games Journalism reader’ – an overview of why I think these pieces are important and worthy of attention, and why they do much…