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…“fake news” on Facebook is a mistake. It’s not just about the fact that people cannot tell the difference between real news and fake news. People do not get practice at thinking about how news stories connect to one another. They lack tools for making sense of their place in it all, and turn instead to simple narratives that make them feel good about themselves.

Those of us who write about videogames are familiar with media experiences that are engineered to trigger shallow emotions such as pride, anger, disgust, comfort. Videogames, movies, and politics, are all routinely made…

July 7th

This is the longest I’ve gone without playing Animal Crossing in weeks and reader, it’s approaching actual physical pain now. This game ought to be a controlled substance.

But enough about me. Let’s get you your weekly hit before the itching and spiders return. It’s time for 15ccs of This Week in Videogame Blogging!

WHAT IT’S LIKE TO BE A THING

On WEast Fellows, Reetesh conducts an object-oriented, programmatic analysis of Driver: San Francisco.

Theorts has a strongly academic critique of Depression Quest as adhering perhaps too strictly to one narrative of mental illness:

March 15th

…feature, This Month in Let’s Plays, is also actively seeking submissions! Send us your critical Let’s Plays, video or otherwise, with the hashtag #LetsPlayCD.

Also: we would be remiss if we didn’t mention Australia’s upcoming Freeplay festival, beginning on April 10th. For the first time ever, they’ve announced they will be live broadcasting the festival for free online!

Lastly and as ever: Critical Distance is proud to be entirely funded by its readership! If you like what you see and want to support our work, please consider signing up for a small monthly donation! Those who donate a…

Ten Years of Penny Arcade

…gaming. There’s a Roy Orbison song about the penny arcades from the 1950’s where he sings about all the lights and music going on around you. He describes going to one like having a dream, like being “lost in a sea of glass and tin”. The web comic Penny Arcade sticks with that theme by offering its own enormous library of different styles, topics, and characters.

In terms of plotlines, there aren’t any. Sometimes Gabe & Tycho live in a house together, sometimes they have kids, and sometimes they aren’t even in the comic. The two characters read like…

September 8th

…talks with four Jewish developers including Warren Spector and Dave Gilbert to get their thoughts on a Jewish identity in games.

Elsewhere on Videogame Tourism, in the wake of Gamescom Robert Glashüttner writes about the state of the Austrian games scene.

Gamescom

(Content warning for this section: public sexual harassment, harassment of minors.)

Speaking of, something happened that you may have missed during the annual German games conference, because it took place almost exclusively within the German-language games blogosphere.

First, local games channel GIGA co-produced a video of a Youtube comedy group “pranking” (read: sexually…

December 10th

…Eco.

“[T]he audience often require[s] a pre-existing political alignment with the satirist to recognize the commentary at all. It’s preaching to the converted, effectively, but with the added danger that a portion of the choir mistake your portrayal of sins for proof of their virtue.”

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May 21st

…‘The Legend of Zelda: Tears of the Kingdom’ | PopMatters Luis Aguasvivas digs into some of the theory behind TotK‘s disruptive sandbox.

  • The Glitch Art of ‘Zelda: Tears of the Kingdom’ | ArtReview Lewis Gordon chronicles the breaking of a game that encourages its own breaking.
  • “In most games, it’s relatively easy to make a distinction between the outcomes high-level players are able to effect with game systems, and the glitches that are achieved outside of this (which, it should be stressed, require no less skill). Yet Tears of the Kingdom and its predecessor, 2017’s Breath…

    Abstract image evoking bird silhouette

    September 30th

    I want to begin with a confession: I’m tired. It’s been an emotionally draining news week pretty much regardless of what interests and channels you follow. I say this bearing in mind the privilege I enjoy in passing for straight, white, and male–even if I’m not quite any of those things–and can only defer to the folx out there who don’t have all of those advantages, and who have also had to endure this week’s barrage of headlines.

    The biggest news story in games this week is, without a doubt, the shuttering of Telltale Games and firing of

    September 15th

    Welcome back, readers.

    This week’s most prominent labour story in games (aside from what is starting to feel like quarterly announcements of bad news from GameStop) is the workplace culture inside indie publisher Nicalis. While most of the stories this year about labour abuse have focused on the largest companies, it’s worth remembering that smaller developers and publishers aren’t immune to shitty workplace practices.

    No I haven’t played Control yet but I think I’d like to at some point. With my current work schedule I’m confident I could complete it inside of a year.

    This Week