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December 3rd

Critical Chaser

Only I have the brains to rule Lylat!

  • Mashed Brains in Videogames: The Curious Possibilities of The Evil Within and Star Fox 64 | Gamers with Glasses Don Everhart asks what’s going on with all these giant evil floating brains in games and wider media.

“The image of the brain in both The Evil Within and Star Fox 64 is one that also represents the mind. This is the enduring symbol of the mind-brain identity thesis, which is ever-present in popular media and science fiction. Some of that fiction flirts with

Minisode 08 – Breaking the Mold and Cultural Musings

Welcome to the last minisode of the year on the Critical Distance Confab.

How this works is that each of us will go back and forth listing off three games each that we feel haven’t gotten the critical attention they deserve in the hopes one of your will take it as a challenge. These games can be anything from Ich.io art games to prestige level indie games to AAA games that fell through the cracks for whatever reason.

On co-hosting duties with me this month on this chilly November day is GiantBomb writer and critic, Austin Walker.

99 Free Games from 2009

…we’re-not-taking-this-too-seriously fashion. Just the thing to while away and idle quarter of an hour or so, rolling down hills and knocking down pins in the Unity engine.

10. Today I Die

Daniel Benmergui’s playful rumination on games and language isn’t perfect, but it forges ahead and treads where few games have gone before. Anytime that this developer puts up something for nothing you should run right over and check it out, and this time is certainly no exception to that general rule.

11. Miami Shark

You are a shark. A shark that leaps from the water…

July 31st

…few months back, discussing why he thinks “It all comes down to the meaning”.

Simon Ferrari has an excellent essay on BBC Channel 4’s game Sweatshop, examining how the procedural rhetoric evolves over the course of the game:

Essentially, the game begins as a cartoon sketch of factory labor. You don’t need to worry about worker fatigue, safety and morale. But Littleloud gradually “bakes in” more and more of this real-world content. By the end, you need to keep the floor stocked with water coolers, repairmen and fire marshals to keep your workforce alive.

And then,

This Year In Video Game Blogging 2011

In November, Eric Schwarz of Critical Missive wrote that size isn’t the only thing that matters in an analysis of the differences of open-world games and sandbox games.

Anticipating the subsequent FFVII series, Tom Bissell and Simon Ferrari wrote their own letter series on video game criticism. Read the trading of wits between the author of Extra Lives and the co-author of Newsgames: Journalism at Play.

Dan Cook of Lost Garden had his own things to say on the state of video game criticism in “A Blunt Critique of Game Criticism.” It has been altered and edited

November 11th

…something inhumane? Let’s be real, I think many of us would have trouble abstaining from looking at the numbers if we could actually see them in real life judging by how important useless statistics like how many friends we have on Facebook are to us.

SCIENCE! …OF TETRIS!

I have to be honest with you: Tetris is the game I’ve been playing the most lately, so imagine my delight when I reached the end of this terrible desert devoid of Tetris blogging into a veritable wealth of internet-words on the subject.

First up, writing for BBC

ReadySet Zam archive

http://readyset.zam.com/article/1293/talking-games-with-psychologist-laura-crawford

http://readyset.zam.com/article/1289/the-gundamization-of-games

http://readyset.zam.com/article/1273/how-games-helped-me-deal-with-tourettes

http://readyset.zam.com/article/1210/daughter-sims-and-clinton-jokes-a-conversation-with-the-original-localizer-behind-princess-maker-2

http://readyset.zam.com/article/1270/titanfall-2-and-the-trope-of-the-good-robot

http://readyset.zam.com/article/1276/the-making-of-burly-men-at-sea

http://readyset.zam.com/article/1277/the-passion-of-the-port

http://readyset.zam.com/article/1209/a-tango-for-two-isaac-schankler-talks-music-and-ladykiller-in-a-bind

http://readyset.zam.com/article/1187/become-a-glitch-girl-in-just-10-seconds-a-conversation-with-andi-mcclure

http://readyset.zam.com/article/1272/games-we-love-to-watch-other-people-play-horror-gaming-and-youtube

http://readyset.zam.com/article/1275/global-game-global-life-impressions-from-the-league-of-legends-world-championship

http://readyset.zam.com/article/1271/civanon-and-just-one-more-turn-how-civilization-sucks-us-in

http://readyset.zam.com/article/1268/the-best-game-soundtracks-of-2016

http://readyset.zam.com/article/1242/november-game-soundtrack-roundup

http://readyset.zam.com/article/1245/the-rules-change-entirely-jason-bender-on-rts-and-mobile-design

http://readyset.zam.com/article/1232/mafia-iiis-npcs-can-teach-you-a-lot-about-history-so-long-as-you-dont-murder-them-first

http://readyset.zam.com/article/1191/october-game-soundtrack-roundup

http://readyset.zam.com/article/1194/exploring-the-no-mans-sky-modding-scene

http://readyset.zam.com/article/1160/breaking-games-at-tradeshows-tales-of-a-jerkface

http://readyset.zam.com/article/1161/remember-when-call-of-duty-had-you-defend-a-border-wall-from-latinos

http://readyset.zam.com/article/1140/september-game-soundtrack-roundup

http://readyset.zam.com/article/1138/the-japanese-horrors-that-inspire-yo-kai-watch

http://readyset.zam.com/article/1134/how-civilization-vis-big-changes-will-affect-how-you-play

http://readyset.zam.com/article/1108/a-history-of-the-evil-corporation-from-abstergo-to-umbrella

http://readyset.zam.com/article/1074/gambling-dens-and-gamer-monks-asias-offbeat-videogame-subcultures

http://readyset.zam.com/article/1038/the-imaginary-racism-of-bioshock-infinite

http://readyset.zam.com/article/1014/if-soldier-76-were-your-dad

http://readyset.zam.com/article/1006/6-historical-details-you-might-have-missed-in-the-battlefield-1-beta

http://readyset.zam.com/article/998/the-art-of-the-trailer-how-videogame-trailer-editors-hook-us-in

http://readyset.zam.com/article/977/godzilla-resurgence-is-actually-a-biting-political-satire

http://readyset.zam.com/article/971/august-game-soundtrack-roundup

http://readyset.zam.com/article/961/1000-hours-why-some-steam-reviewers-give-negative-reviews-to-games-theyve-played-forever

http://readyset.zam.com/article/956/no-winners-or-losers-how-games-misrepresent-ecologies

http://readyset.zam.com/article/953/no-mans-sky-is-a-captain-cook-simulator

http://readyset.zam.com/article/947/5-weird-things-i-saw-at-gamescom

http://readyset.zam.com/article/938/we-watched-all-of-this-resident-evil-stage-play-so-you-wouldnt-have-to

http://readyset.zam.com/article/935/the-next-century-some-thoughts-on-the-future-of-esports

http://readyset.zam.com/article/933/the-folly-of-calling-stranger-things-unoriginal

http://readyset.zam.com/article/911/bodies-that-matter-an-interview-with-robert-yang

http://readyset.zam.com/article/914/sonic–knuckes–knuckles–knuckles

http://readyset.zam.com/article/902/the-best-pokemon-rip-offs-of-the-early-2000s

http://readyset.zam.com/article/905/telltales-batman-mo-money-mo-problems

http://readyset.zam.com/article/898/our-conversation-with-civilization-vis-senior-gameplay-designer—part-2

http://readyset.zam.com/article/892/our-conversation-with-civilization-vis-senior-gameplay-designer—part-1

http://readyset.zam.com/article/883/pokemon-go-is-developing-its-own-jargon

http://readyset.zam.com/article/875/the-archaeologists-who-are-using-no-mans-sky-as-a-dry-run-for-exploring-actual-space

http://readyset.zam.com/article/854/my-5-most-embarrassing-interview-questions-for-games-creators

http://readyset.zam.com/article/862/july-game-ost-roundup

http://readyset.zam.com/article/853/we-happy-few-built-a-dystopia-with-mod-culture-psychedelia-and-facebook

http://readyset.zam.com/article/824/the-untold-history-of-slimes

August 8th

Welcome back, readers.

Things remain a little quieter this week in the back half of summer, but we’re still here with a slate of new, urgent, and provocative critical pieces gathered here for your reading pleasure.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Industry Spotlights

Two very different documents open our issue this week, spanning the topics of games preservation and industry abuse. The latter will doubtlessly be difficult for many to read, but let’s not allow this conversation to die

January 10th

…pens words of encouragement to one of Genshin Impact‘s premium protagonists.

“As I got older, I found out that I wasn’t alone in being lonely. It turned out that so many of today’s adults were once isolated, misunderstood children like us. In this fact about our past selves, we find solidarity in each other today.”

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September 26th

…the only Batarian with a speaking role did so by holding a room full of people hostage.”

Critical Chaser

A little Spine to close out the week.

  • 56: The Last of Us Part II | Into The Spine Diego Nicolás Argüello’s latest photo-narrative.

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Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!

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