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Regina Seiwald and Ed Vollans – Paratexts | Keywords in Play, Episode 19

…here is that I ideally would like to indoctrinate every paratext scholar into paratext scholar-cum-archivist whereby we actually start to look at the implications of archiving these promotional materials. And this I know, it’s something that you’ve covered with Dr Wright’s work. And actually, her chapter in this in this book is pushing forwards the idea of that process of how do you build an archive when you don’t know that you’re necessarily building an archive, which is really quite fascinating. So, from my own perspective, I’m, I’m very keen to see paratexts scholars work together. Within a, dare I…

Jaroslav Å velch | Keywords in Play, Episode 20

…book. And then I guess, towards the end of it, you go into some other countries or contexts that are also marginal to the mainstream game industry and how those areas, you know, they need to be more investigated, obviously, but they also might feel a lot of similarities or overlap to the types of experiences and the types of, you know, culture and distribution around games that you’re describing. Since you published the book, is there any further like, emerging research in that area, or areas that you are particularly interested in pursuing?

Jaroslav: Um, yeah, I think…

Xavier Ho | Keywords in Play, Episode 30

…help you around, troubleshooting any issues, because we have computers and computers are not perfect either. So, I think the interesting thing is, if we had shown this in a museum, rather than a gallery or even outside, in a library or in an alleyway, the whole feel is sort of different, right? Because museums are more like, these are historical artefacts that belong in a museum, it’s ancient and they probably already passed a long time ago, whereas this is a gallery, these are living artists, who are here which… you know, can have old artists as well but…

Brendan Keogh | Keywords in Play, Episode 31

…think about beyond, I guess, 20th century’s paradigm of how unions should work when we’re all working in one big Fordist factory to what does worker solidarity look like when we’re all in, when we’re all gig economy precarious self-contractors. And I think games provide a really fascinating space other organisations of other parts of the economy should be looking at to think about this. It’s a fascinating area.

Mahli-Ann: Absolutely, in particular just questions around alternative workplaces that have really grown in the last couple of years and it’s the working from home or hybridity. I guess…

Episode 26 – Five out of Na Pali

…Tremblay to talk about their book, Escape to Na Pali: Journey to the Unreal, that came out of an upgraded Five out of Ten pitch. They explain their love of the game and the collaborative process for crafting the collection of essays.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-26-side-A.mp3 http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-26-side-B.mp3

Direct Download Side A

Direct Download Side B

SHOW NOTES

Five out of Ten

Escape to Na Pali: Journey to the Unreal

Five out of Ten Patreon

Reality Check: Murder We Wrote

Opening Theme: ‘Close’ by The Alpha Conspiracy

Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy

June 2015: ‘Pets’

…have to find a new topic to curl up and rest on while I try to work. Find out what our other contributors have to say so far:

Use this code to embed the links in your blog, if your publishing platform allows iframes: <iframe type=”text/html” width=”600″ height=”20″ src=”http://www.tinysubversions.com/bort.html?month=June15″ frameborder=”0″></iframe>

Use this code to embed the links in your blog, if your publishing platform allows iframes:

<iframe type=”text/html” width=”600″ height=”20″ src=”http://www.tinysubversions.com/bort.html?month=June15″ frameborder=”0″></iframe>

Please email us your submissions or tweet them to @MarkFilipowich or @critdistance with the #BoRT hashtag. Happy blogging!

Rules of the

Braid 10th anniversary Critical Compilation

attempt to take their place beside other artistic mediums rather than tagging along.”

Braid, along with other games of the time such as Passage, was repeatedly seen as a harbinger of the idea that games can be art. Arguments about this seem tedious and antiquated now, but there you go. Roger Ebert, famously, did not think Braid (or any other game for that matter) was art, but then, people disagreed with Roger Ebert.

Anecdotally, and perhaps unsurprisingly, Braid also now seems to be a text in many college and university English courses, judging by the number of…

Esther Wright | Keywords in Play, Episode 18

…studying different kinds of paratextual material is so important to the way that we understand, and in the way that we think about historical digital games and the kinds of arguments that they are making about the past. So, I did that really through looking at different kinds of official communication. So, a range of different paratextual promotional materials that were created and published by Rockstar and communicated then through their official channels. So, through the sort of official Rockstar website, and the kind of Newswire, somewhat sort of almost bulletin board, I guess, section of the, the Rockstar website,…

Gregory Whistance-Smith | Keywords in Play, Episode 21

…and things that are kind of sitting in a edge point, they’re definitely environmental though. So, that was part of the interest for me. And I said that I was an intern, I should, I should clarify it means I’m just about to be a licensed architect. So, you do all this education, and they still call you an intern, even though you’re paid. And even though you do almost the whole job an architect does. So, it’s kind of a funny quirk that is probably worth noting.

Zoyander: Oh, is that kind of like doctors?

Greg:…

Weekly curation process

…anything new then it won’t be included.

Deleted articles are not saved in Diigo anymore, so we don’t have a cache backup of them. To contribute to the conservation of games history, selected articles are archived twice: once on Diigo, and once on the WordPress site itself.

2b (i): Highlight choice quotes

A choice quote is highlighted and stored with each piece’s bookmark in the Diigo database. 2b (ii): Add description and tags

If a piece looks suitable, the Senior Curator changes the bookmark description to be a brief synopsis explaining why the piece is significant and/or