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March Roundup: ‘Extended Play’

I want to make this clear from the get-go: there are no April Fool’s jokes to be found here. Just 100% undiluted Blogs of the Round Table. This month, we were discussing “Extended Play”

“Have you ever been so immersed or so invested in a game that it bleeds over (or extends over, if you will) the border of the screen and into your life? Maybe after a particularly gruelling game session, you incorporated the game into your dream. Maybe while shopping at the grocery store you momentarily had to fight off the urge to see how

What should games cost?

…is getting more and more expensive. Insurance. Rent. Food. And, at the same time, your games are getting cheaper and cheaper, sometimes as cheap as a dollar, as you engage in a full speed race to the bottom.

In a follow-up post he offers this as part of his pricing prescription:

Distributors – Don’t set arbitrary price ceilings (like at Amazon or XBox Live Community Games). If you are setting the price yourselves, use the developers price as a guide. Then let the magic of the marketplace do its work, punishing the foolish and rewarding the…

Kotaku UK archive

We weren’t able to save anything more recent than April 2018 as part of this batch archive with Amber, but copies do exist on Internet Archive, and anything included in a TWIVGB roundup has also been archived.

2014/04/08 Making a Different Kind of War Video Game 2014/04/09 Amd Radeon R9 295X2 Review Dual Gpu Beast 2014/04/10 Xbox One Playstation 4 Weirdest Console Transition Ever 2014/04/15 Fanboys Behave Like Jerks 2014/04/16 Islamic Art Can Influence Game Design 2014/04/17 Vlambeer Makes the Best Games You’ve Never Played 2014/04/19 Nintendo’s Secret Weapon 2014/04/21 Built 4K Ultra Hd Gaming Pc Love 2014/04/22

April 11th

…The Bad, The Ugly – No Escape Kaile Hultner reports back from time with Sakaguchi et al.’s newest JRPG, situating it in the context of the curation, precarity, and inevitable disappearance of mobile games.

“I’d argue that Apple is now actively deciding what the “mobile games canon” is, rather than passively letting the App Store ebb and flow. If you’re not part of the canon, the App Store is now even more likely to just swallow you up – if not now, then some day.”

Medium Difficulty

A loose running theme threaded through our

Episode 4 – Genre Bending Discourse

…genres in general, and the role of genre and videogame hardware. After this week’s episode the CDC Podcast will be taking a brief hiatus, but stay tuned for future episodes. As always, I urge you to leave feedback in the comments thread and don’t be shy to drop by IRC to chat. The room is #GBConfab under the freenode.net server.

Cast:

Michael Abbot: http://www.brainygamer.com Travis Megill: http://www.theautumnalcity.com D. Murray: http://www.graduateschoolgamer.com Roger Travis: http://livingepic.blogspot.com/

Show Notes: Braingamer on Silent Hill: Shattered Memories Judith The XBOX Live community “Seasoned Gamers”

Get it via: RSS, iTunes, Direct Download.

November Roundup

Mike Schiller had an Atari 2600 and remembers imagining lumps of misshapen pixels as Pac-Man, football players and ET – the latter a bit misshapen by design, of course. He talks about the arcane magicks required to load a game on the PCJr: it’s interesting how far we have come in the age of one-tap downloads, but also how basic computing knowledge is being eroded as devices are simplified. Is that a good or bad thing? That’s probably a topic for another BoRT…

A poignant moment with Qbert in Wreck-It Ralph made Matt Krehbiel cry. This is a

Abstract image evoking bird silhouette

March 2015: ‘Extended Play’

…us!

  • Your duty as a knight of the round table is to leave a comment on a blog to which you respond with a link to the response piece, to give them a ‘right of reply’. Keep the conversation going.
  • If your work contains potentially disturbing content, please include a suitable warning at the start. Use your common sense.
  • You can submit as many articles as you like throughout the month, and it doesn’t matter if they are commercially published, paywalled or available for free. We will need a transcript for paywalled content to be approved.
  • Episode 24 – The Zine Knight Rises

    …games as well as her self-published zines and how they all revolve around this do-it-yourself ethos.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-24.mp3

    Direct Download

    SHOW NOTES

    Anna Anthropy’s Patreon

    Anna Antropy’s Zine Distribution Patreon

    Anna Anthropy’s Twitter

    Rise of the Videogame Zinesters

    ZZT

    Choose Your Own Death: Star Wench

    A Game Design Vocabulary

    Zine Store

    Calamity Annie

    Queers in Love at the End of the World

    Lesbian Spider Queens of Mars

    dys4ia

    Annarchive

    Opening Theme: ‘Close’ by The Alpha Conspiracy

    Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy

    September Roundup: ‘Maps’

    …About Games kicks us off this month with a discussion of hand-drawn maps made while playing games alongside the suggestion that the maps we create for ourselves are far more open-ended and exploratory than the level maps of today, which instead act as a compass through a linear story.

    Making a similar claim, Leigh Harrison reflects on his childhood hobbies of Lego, map-drawing, and GTA IV to note that, while Lego and maps have infinite possibilities and opportunity, GTA games – despite being open world and having great maps – are devoid of meaningful variety.

    Also looking…

    Minisode 10 – Abstract Aesthetics

    …run the gamut from itch.io art games, through prestige level indie games, right on through AAA games that might have slipped through the cracks.

    Co-hosting with me this month is critic, Heather Alexandra.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-10.mp3

    Direct Download

    Heather’s Picks

    Hylics by Mason Lindroth

    Memory of a Broken Dimension by xra

    Jet Set Radio by SEGA

    Eric’s Pick

    Pillars of Eternity by Obsidian Entertainment

    Prune by Joel McDonald

    The Hobby Store by Jacsn- Myst Jam

    Opening Theme: ‘Close’ by The Alpha Conspiracy

    Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy