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Felan Parker | Keywords in Play, Episode 16

…you’ll end up with someone, you know, people on a committee who are like games, funding games with arts money, that’s, that’s madness. But nevertheless, I think like, you know, again, I think there are people who are trying to work against that. And at often at the local level, where, you know, they’re particularly attuned to whatever funding is available in a particular region or municipality, and yeah, like, sort of finding ways for finding ways for game making to exist, that are not completely bound to that, that entrepreneurial trajectory, I think. And you know, that’s really interesting….

Everest Pipkin | Keywords in Play, Episode 23

…static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Community Critical Distance is a community-supported project. Support us on Patreon, and join the discussion on Discord!

Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed, Bettina Bodi.

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

Transcription: Charly Harbord

Florence Smith-Nicholls | Keywords in Play, Episode 25

https://mcdn.podbean.com/mf/web/af7m38/24-florence-smith-nicholls.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. This epsiode we speak with Florence Smith-Nicholls about the paper “The Dark Souls of Archaeology: Recording Elden Ring” (https://arxiv.org/abs/2204.10949). Florence is a game AI PhD researcher based in London. They also work as a Story Tech, a member of the writers’ room at the indie studio Die Gute Fabrik. Building on their background as an archaeologist, they have contributed to the field of archaeogaming through experimenting with archaeological approaches to titles such as Elden Ring and Nier: Automata.

Gejun Huang | Keywords in Play, Episode 26

Hugh: Gejun, you’ve done a fair bit of work in the area, I guess, of game production studies in China and specifically in Shanghai. I’d like to discuss your 2021 paper “Social Capital and Venture Creation: Identifying Entrepreneurial Opportunities in the Chinese Digital Game Industry”. Can you introduce the paper and how it came about?

Gejun: Yeah, of course, I would love to. This paper is part of my doctoral dissertation that explores the fast-growing scenario of gaming entrepreneurship in Shanghai, particularly, before the pandemic. So, it’s a pre-pandemic research. In this article, I focus on how…

Tingting Liu | Keywords in Play, Episode 27

…Chinese people, I think that’s the same in Korea and in Japan, the white-collar middle class are working in a very shockingly desperate way, the long hours of work. And at the same time, people are spending a large number of hours on games. But Chinese people, they are not unfamiliar to this kind of indoor pastime, because we have Mahjong, we have cards. When I was a little girl, I saw my parents playing Mahjong for over ten hours a day, so it’s quite common in Asian countries. I know it’s uncommon in Australia, that’s also very interesting because…

Felania Liu | Keywords in Play, Episode 28

…critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Community Critical Distance is a community-supported project. Support us on Patreon, and join the discussion on Discord!

Interviewer: Hugh Davies

Production Team:…

Stephanie Harkin | Keywords in Play, Episode 29

…histories which career paths seen in STEM now, career paths that women tend not to be associated with.

Mahli-Ann: Yeah, and as we know traditionally, not the case.

Stephanie: Yes! Absolutely.

Mahli-Ann: So, tell us a bit more about what brought you to look at this. And I believe you’ve coined it?

Stephanie: Yeah, it’s… I mean there are similar words for that out there, cyber-feminism, techno-feminism, but those terms are more looking at political resistance sort of around the 1990s riot grrrl movements, looking at online web spaces that were very overly…