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July 24th

…But what kept occurring to me as I played was that progress is not impossible. Sometimes compromise happens and the ambitious goals have to scale back. Sometimes I have to delay universal basic income, but I can pass single-payer healthcare. I never did get enough of a congressional majority to expand the Supreme Court, but the people who elected me got power back from the government, a less polluted world, and cancellation of student debt. Even if I got escorted out of the Oval Office by the US military, peoples’ lives were materially better for it, and would be for…

September 4th

Welcome back readers.

Feeling a little bit on the back foot this week, having not yet played the new hotness Immortality, but that’s the senior curator life–I read all about most new popular games before I have the chance to try them myself. I will, though!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

The Hot Goss

I’m trying something new with the format here by leading the issue, when applicable, with a dedicated section for a game or topic that’s attracting

October 30th

Welcome back readers.

I promise you that I did not pull a Bilbo Baggins this week by deliberately making sure there were precisely 13 selections for our closest issue to Halloween; it really just did happen that way by chance. But now that that’s the final tally, I may as well run with it! OOooOOOoooooo. . .

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Spicy Bayo

The last few weeks of run-up to Bayonetta 3 have been, regrettably, a pretty painful

November 13th

…poetry out of Spine!

  • Continue Game | Into The Spine Cricket Miller offers up a little Ibb & Obb poetry.

“We reach the dance party, hum along to the theme song,

flex our stiff fingers, twist a cookie off the baking sheet.”

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December 4th

“What I’m more interested in is how the context for how we all gather, talk and create for the games industry will change. In some ways, the online games community is going back to a previous internet model of being distributed over a number of different forums. Games releases and the discourse surrounding them will still be a common denominator for these different forums. But talk of games will be more segmented, idiosyncratic, and in some instances depending on the platform more private.”

Communal Effort

These next two pieces unspool some larger ideas about community and…

December 18th

Welcome back readers.

We’ve got a few updates from around the site to go through. First, the latest Keywords is up, and this episode’s guest is Florenece Smith-Nicholls. Check it out!

Next up, I just want to give a gentle heads-up that Critical Distance typically takes a week or so off somewhere around the holidays. As such, for the next two Sundays (December 25 and January 1) we’ll be taking a little break. Fear not, as the next issue when we’re back (January 8) will cover the whole three-week span in games crit.

Ok, one last

January 8th

…single focal point in the Games for Girls movement of the 1990s: Barbie Fashion Designer.

  • Building Digital Dream Houses | ROMchip Sara Simon, Carly A. Kocurek, and Leilasadat Mirghaderi chat with producer Jesyca Durchin about the challenges of bringing about Barbie Fashion Designer, making creative computing accessible for young girls, and more.
  • An Ode to the Video Game Barbie Fashion Designer | Harper’s Bazaar Mary Kenney looks back at an early inflection point in the Games for Girls movement of the 90s, and how its commercial success challenges stereotypes and assumptions the industry continues to hold dear

First Foot Forward February – writing / video jam

…of the developers – for example, naming the dog in Kentucky Route Zero, or choosing which sensitive content to filter out in Glitchhikers.

How to join in

  • Work in any medium will be accepted, but this writing jam is particularly suited to short-form videos of 3 minutes or less
  • Post on Tiktok, Instagram, or Youtube with the hashtag #firstfootforwardfeb,
  • and/or use the #jam channel on the Critical Distance Discord to share what you’re working on.

At the end of the month, we’ll share a roundup post to show off all the jam entries.

February 19th

…| Kotaku Carolyn Petit gives Hogwarts Legacy an opportunity to speak for itself, and finds that it faithfully adapts J.K. Rowling’s myopic worldview regardless of her involvement.

“It’s shortsighted, it’s centrist, it’s crushingly ordinary, the same way that forces like racism and transphobia are the most ordinary, tiresome things in the world. If there’s any real magic in the world, it lies in the ability to see that we don’t need these things, that they hold us all back, and that if we all want it badly enough and fight for it and leave behind the ones…

March 12th

  • Metroid Fusion is a must-play for Metroid Dread fans | Polygon Maddy Myers looks back at Metroid Fusion as a more cerebral and subversive entry in the series.
  • The Protracted Pacing of ‘A Plague Tale: Requiem’ | Epilogue Gaming Flora Merigold finds that bigger isn’t particularly better in Asobo’s follow-up to Innocence.
  • “Requiem cannot bear to cut anything off its bloated runtime, and the story feels less cohesive for it. No single part of this game is broken in a way that strikes me as objectively bad, there’s just a glaring issue with this game’s