The Art of Level Design Analysis
…does apply for beat-em-up encounters. Beat-em-up design analysis from a more appropriate perspective is, however, offered by Ben Ruiz’ wonderful blog.
A clarification before I go: I do not enjoy multiplayer games, though I know they can involve a lot of clever design. I touch my cap to them, but obviously I can’t feign authority about them! If there are articles about multiplayer games you enjoy, then I fully encourage you to post it in the comments. Also bear in mind that I haven’t quite seen everything and I am enormously biased, so please post as well if you…