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multiplayer

Kotaku UK archive

…Worlds Best Fighting Game Characters Come 2014/08/29 Good Bad Mario Kart 8S First Major Update 2014/08/29 Know New 3Ds Far 2014/09/01 Create Game Character Doesnt Suck 2014/09/02 Things Much Different Creator Final Fantasy 2014/09/04 Get Better Fighting Games Using Brain 2014/09/04 Small Ways Make Sims 4 Experience Way Better 2014/09/05 15 Best End Credits Sequences 2014/09/05 Final Fantasy Xv Problem 2014/09/05 Players Help Make Games Dont Get Paid 2014/09/05 Unusual Excellence Halos Best Level 2014/09/08 Really Takes Youtube Star 2014/09/11 Struggle Save League Legends Neglected Mode 2014/09/12 Finally Made Pokemon World Championships 2014/09/15 Death Deathmatch Console Multiplayer Changing 2014/09/16 Bonkers…

April 24th

…Souls 3″> Dark Souls 3

The multiplayer modes of Dark Souls 3 bring up more specific questions about what kind of work we do for each other in games.

  • Dark Souls 3‘s multiplayer is a very different, absolutely brilliant take on online • Eurogamer.net Rich Stanton explains how Dark Souls 3 shakes up the multiplayer formula to create a more intense and more accessible experience.
  • The Joy Of Helping Other Players Survive Dark Souls 3 Patrick Klepek describes his enjoyment of the less-discussed Dark Souls multiplayer feature.

“You don’t often feel like a

Assassin’s Creed III

…looks gorgeous, with crashing waves and stunning animations of ships sinking after sustaining too much damage. Taking to the open seas is blast throughout the game, with enough depth to stand as its own release.

After the sea combat side-missions, AC3’s revamped version of AC:Brotherhood multiplayer also received near-unanimous praise from critics. Arthur Gies at Polygon distilled the AC3 multiplayer experience for novice AC players:

Since Assassin’s Creed: Brotherhood, the series has had some of the coolest, most unique multiplayer suites around. Descriptions often reference the Turing Test, which is as apt as anything — you…

Abstract image evoking bird silhouette

March 27th

…up the projects of our lives. Important work builds on itself, and busywork just passes time.”

The Division

This tough new MMOFPS has people discussing the cruelty of online multiplayer environments at their most brutal (content warning: descriptions of abuse and violence).

  • The Division might be the glossiest Skinner box ever created William Hughes argues at the A.V. Club that The Division is as manipulative and cynical as every other MMO.
  • The Small Moments That Make ‘The Division’ Worthwhile Mike Perna at GameChurch takes in the dramatic environmental storytelling, finding enjoyment in…

October 2020

…are too often needlessly conflated in contemporary games criticism. (Manual captions)

  • How Much Does Multiplayer Population Matter? – Raycevick (14:40)

    Raycevick reckons the bottom-line of player numbers does sometimes affects the player’s core experience of multiplayer games, but far less frequently than is decried by “game is dead” online commentators. (Autocaptions)

  • Scary Month is Real

    I didn’t get around to playing any horror games this Halloween, but I did enjoy watching a whole bunch of videos about them.

    • Unhaunted Houses | Static Canvas – Thomas Ife (8:25)

      Thomas Ife records four brief

    September 13th

    …it’s a lot more complicated than that? Understanding the design logics and structures in games that impede as well as facilitate positive social experiences is kind of an important thing right now, since so many of us are relying on games to fulfill needs they weren’t necessarily designed for. Two sturdy pieces this week detail some of the minutiae of these processes.

    • E-Sports, a.k.a. The Antisocial Medium | Corporate Future Nightmare World Brendan Vance delves into the antisociality and abuse baked into anonymized matchmaking.
    • Why Online Multiplayer Isn’t So Social – Uppercut Henry Ewins traces the complex

    May 3rd

    …Academy and the Lost Art of Casual Play | RE:BIND Emily Rose traces linages between Star Wars: Jedi Academy‘s more supportive and welcoming community and structural affordances in its multiplayer that allow for breathing space, chill time, and a certain etiquette.

    “Our rhetoric and approach towards multiplayer gaming is now identifiably rooted in the sluggish rat race once found only in highly coordinated MMORPG raids. Now, more than ever, we need serene spaces of meditation mixed with challenging thoughtful gameplay, an act that brings us together instead of pushing us apart.”

    Teachable Moments

    Abstract image evoking bird silhouette

    March 2020

    …to) at a time of heightened reliance on social media. Relatable. (Autocaptions)

  • What Online Multiplayer Is Like For Someone Who Doesn’t Play Games – Razbuten (17:08)

    Continuing his series of informal experiments, Razbuten watches his wife play a few popular online competitive multiplayer games to highlight some of the different things that such games might do better to be more approachable for inexperienced players. (Manual captions) [Note: contains embedded advertising]

  • Kirby | Unravelled – Polygon

    Brian David Gilbert attempts to understand the true nature and meaning of Kirby, the character, resulting in a dramatic existential crisis.

  • September 15th

    …and offline.

  • Establishing relationships through childhood gaming | Into The Spine Tanya Khan describes the unifying, culture, generation, and language-crossing power of couch multiplayer.
  • “In a time where we weren’t necessarily exposed to online gaming and interacting cross-continentally through gaming chat rooms, multiplayer games were the perfect way to break down any obstacles we had in communicating.”

    Critical Chaser

    Fine, I’ll give Final Fantasy VIII another try. Eventually.

    • A tale of revenge and murder in Rust • Eurogamer.net Emma Kent survives and thrives in the conspicuously unfriendly world of Rust.

    April 11th

    …extra layer of potential enemy intelligence to observe. Sound in games is area of gaming I’m always keen to see more treatment of.

    Andrew at the Little Bo Beep blog notes in ‘The Loneliness of Multiplayer’ [mirror] that, “sometimes multiplayer can exacerbate a game’s feeling of loneliness”.

    Pre-empting Ellie Gibson’s much linked and talked about ‘Farmville Diaries’, Brian Longtin of the Under Culture blog wrote about ‘Being and Nothingness and Farmville’ [mirror].

    Clint Hocking was interviewed by GamesTM in their March 2010 issue of the print magazine, (a magazine that I was incidentally also interviewed in) and…