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…Worlds Best Fighting Game Characters Come 2014/08/29 Good Bad Mario Kart 8S First Major Update 2014/08/29 Know New 3Ds Far 2014/09/01 Create Game Character Doesnt Suck 2014/09/02 Things Much Different Creator Final Fantasy 2014/09/04 Get Better Fighting Games Using Brain 2014/09/04 Small Ways Make Sims 4 Experience Way Better 2014/09/05 15 Best End Credits Sequences 2014/09/05 Final Fantasy Xv Problem 2014/09/05 Players Help Make Games Dont Get Paid 2014/09/05 Unusual Excellence Halos Best Level 2014/09/08 Really Takes Youtube Star 2014/09/11 Struggle Save League Legends Neglected Mode 2014/09/12 Finally Made Pokemon World Championships 2014/09/15 Death Deathmatch Console Multiplayer Changing 2014/09/16 Bonkers…

April 24th

…3 bring up more specific questions about what kind of work we do for each other in games.

  • Dark Souls 3‘s multiplayer is a very different, absolutely brilliant take on online • Eurogamer.net Rich Stanton explains how Dark Souls 3 shakes up the multiplayer formula to create a more intense and more accessible experience.
  • The Joy Of Helping Other Players Survive Dark Souls 3 Patrick Klepek describes his enjoyment of the less-discussed Dark Souls multiplayer feature.

“You don’t often feel like a hero in Dark Souls. Even after taking down a tough boss, the

Assassin’s Creed III

…looks gorgeous, with crashing waves and stunning animations of ships sinking after sustaining too much damage. Taking to the open seas is blast throughout the game, with enough depth to stand as its own release.

After the sea combat side-missions, AC3’s revamped version of AC:Brotherhood multiplayer also received near-unanimous praise from critics. Arthur Gies at Polygon distilled the AC3 multiplayer experience for novice AC players:

Since Assassin’s Creed: Brotherhood, the series has had some of the coolest, most unique multiplayer suites around. Descriptions often reference the Turing Test, which is as apt as anything — you…

March 13th

…looks at Rapture’s villains as partial entities of SHODAN [mirror], because one can never read enough on System Shock 2. Paul at Little bo Beep, a site I just heard about, asks if Bioshock really is a good critique of Ayn Rand’s philosophy [mirror]. And Josh Harmon at Quarter Down calls Bioshock 2‘s multiplayer “an Avant-Garde Masterpiece” [mirror] in a great work of satire that I think may be more on the mark than he’s willing to admit.

In a way, BioShock 2 merely takes the multiplayer shooter to its logical conclusion. What is a n00b if not

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October 24th

…for the PopMatters Moving Pixels blog this week, all about ‘Sacrificing horror for the sake of human competition’. Schiller looks at whether multiplayer compromises the horror elements of Dead Space 2 and if the trade off is worth it.

The single most outstanding piece I read this week was undoubtedly Christopher Thursten’s take on Metro 2033 [mirror] at the Exit/Warp blog. Here’s a significant excerpt to whet your interest:

Like Bioshock, Metro 2033 is a game about the relationship between ideology and personal agency, set in the crumbling remains of a society trapped in a destructive and

This Year In Video Game Blogging 2010

…pieces on Morrowind this year, by picking apart and straitening out some of the most complex lore a video game can have. She went deep into the metaphysics and dug down to the point where reality, both in and out of the game twists, breaks and reconstructs itself.

Quarter Down had a great piece of satire this year by Josh Harmon about ‘Bioshock 2‘s multiplayer as an Avant-Garde Masterpiece,’ [mirror] though given the material it is hard not to see the multiplayer as a genuine critique of Objectivism in and of itself.

Critical Distance’s own Ian Miles Cheong…

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February 27th

Last year I took over the reins of TWIVGB when Ben went gallivanting off to GDC; now a year later (holy shit it’s been a year), I’m doing the same. So here’s This Week in Videogame Blogging.

Before leaving us Ben Abraham wrote a post entitled “Cahiers du multijoueur,” a pun on the famous French film criticism magazine, where he talks about the lack of multiplayer criticism, why that is, and how he believes he can rectify that fact. Later in the week he gave us his first attempt to try and convey the experience of Battlefield: Bad

March 6th

…about the latest Medal of Honor, this time looking at what made the multiplayer such a disaster.

Maggie Greene, this week, found out she has become a chapter in a PhD dissertation and decided, since she is still alive unlike most sources, to create a few more sources, detailing in broad strokes her history at Kotaku, to help out in the research.

Brenda Brathwaite on her personal design blog transcribes her GDC rant from the section called Social Game Developers Rant Back. Simon Ferrari on his blog Chungking Espresso writes an “informal, uninvited rant” called “How to Write…

May 15th

…so rarely include you, when you haven’t experience that same level of exclusion. There may be a few shooters, like Perfect Dark, where you’re forced to play the campaign as a female character, but even the multiplayer in that game has males to choose from (more males than females, in fact). Male characters in multiplayer shooters are never considered optional or included as an afterthought; they’re mandatory.

Troy Goodfellow at the Flash of Steel blog is nothing if not workmanlike – the latest instalment in his long running ‘The National Character’ series is about The German National Character,…

March 11th

…yours truly has been at home chained to a day job–and a certain game about effecting masses. Let’s get right to it.

Dan Cox leads the way this week with an interesting podcast featuring two of the Critical Distance team, Eric Swain and David Carlton, as well as several other stars in a conversation on the nature of play.

As for the past week’s biggest AAA release, Mass Effect 3, we’re already seeing a host of interesting commentary, but this analysis of the ideological dissonance of the game’s single- and multiplayer takes top billing. From author Taekwan Kim:…