…for the PopMatters Moving Pixels blog this week, all about ‘Sacrificing horror for the sake of human competition’. Schiller looks at whether multiplayer compromises the horror elements of Dead Space 2 and if the trade off is worth it.
The single most outstanding piece I read this week was undoubtedly Christopher Thursten’s take on Metro 2033 [mirror] at the Exit/Warp blog. Here’s a significant excerpt to whet your interest:
Like Bioshock, Metro 2033 is a game about the relationship between ideology and personal agency, set in the crumbling remains of a society trapped in a destructive and