January 3rd
…have always been so isolating.
…have always been so isolating.
…else, this obscure engine for multiplayer games from the 90s is still up and running.”
Next up, two pieces about the games we play to feel seen, to explore identity, to awaken ourselves to new possibilities.
…Uppercut De’Angelo Epps traces the thematic trajectory across the No More Heroes games from sensational cynicism to hopeful redemption.
“What might be interpreted as moral complexity in a man can easily become aloofness in a…
…
Next, we stop to discuss the social elements at play in From’s asynchronous multiplayer approach.
“It certainly feels good to see
…
…is an equally empowering experience.”
Our holiday coverage continues with two more horror-tinged examinations of games and play.
“In co-operative multiplayer, the screen orbits a dark polyhedron, surrounded by other particles. Each CPU is given a zodiac…
…I missed it.
Xavier: You missed it. Yeah, so, I didn’t know this because I’ve also missed a part of it. They put a movable wall in gallery space 3, I think it was downstairs in ACMI… So, it’s like this dual screen installation that was really beautifully designed and it’s about, four game designers, Goldie, Andrew and there are a few people out there… Anyway! They played the multiplayer version of Red Dead Redemption and then the whole point was, well this is a game where you’re supposed to shoot each other, though, why do that? We’re here…
…the point for me wasn’t the love of franchise. It wasn’t the novelty of watching graphics improve by leaps and bounds every handful of years. It wasn’t even the ability to slowly work my way up to just mediocre in every other version of multiplayer but lone wolf.”
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…from KRZ.
“The loss will always be there. The community you have will too. It’s the people who have been through it themselves, and it’s the people who love you.” These following three play accounts have a common thread running through them about shifting and subverting expectations, whether in-game or out.
In Play