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multiplayer

March 29th

…did plenty of interesting writing. Let’s start with Austin Walker’s “Cop Out“, which takes Hardline to task in an incredibly thoughtful review:

And so Battlefield Hardline speaks to our context, too (whether or not that’s what the developers would like). It speaks a politics even as it flails in the single player campaign, desperate to avoid saying anything about the dead black boy on the pavement—about 75 unarmed black bodies on the ground. It flails in the multiplayer, eager to wave aside any critiques of police militarization. It flails and flails and flails. And the flailing is the

November 14th

…and, more than anything else, this obscure engine for multiplayer games from the 90s is still up and running.”

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Next up, two pieces about the games we play to feel seen, to explore identity, to awaken ourselves to new possibilities.

  • Pokemon Was The Perfect Way To Find My Fashion Sense As A Trans Girl | TheGamer Jade King remnisces about serving some Whole Galarian Looks with Pokémon Sword and Shield‘s fashion options.
  • The Sims 2 taught me it was okay to be gay | Gayming Magazine Lowie Trevena identifies The Sims…