March 24th
…Miguel Penabella resists the trend of lumping Apex in with hero shooters and battle royales and instead finds the roots of its ping system in Journey.
“There are a lot of things that get rolled up in colonialism,…
…Miguel Penabella resists the trend of lumping Apex in with hero shooters and battle royales and instead finds the roots of its ping system in Journey.
“There are a lot of things that get rolled up in colonialism,…
…to greater competency, and what that journey should be like, ideally.”
Here’s a pair of fresh critical perspectives on some fresh and popular games.
“River City Girls won’t entirely re-define the wheel: it is yet another nostalgic throwback to…
…and histories decentred from the eurocentre.
“I was bringing 30 years of baggage with me when I started on my journey in 80 Days. That made playing it again that much better.” The finest in goose discourse from around the web this week.
[Honking Intensifies]
Welcome, readers, to the first edition of This Month In Videogame Vlogging. Yes, we’ve decided to give video-based criticism its own column (again), rather than include it in the weekly blogging roundup. This pivot-to-video will be happening monthly, subject to change. You probably worked both those things out from the title. But hi, hello. I’m looking forward to sharing this journey with you.
Videos about video games are a formally diverse lot. Video essays, let’s plays, video reviews, roundtable discussions, documentaries, industry exposés, unclassifiable and misc – all of these are of interest to us, so long as
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…(18:58)
Mark Brown explains the pyramid of Environmental Storytelling, Level Design and World Building, and how these are used to assist narrative cues, using examples from games including Bioshock, God of War, Portal, Celeste and Journey. (Manual captions) [Content note: mentions of child abuse]
Writing on Games analyses two of the missions in Hitman 2 for world building, level design and the use of environmental detail. (Manual captions) [Note: contains embedded advertising]
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…some correct hard truths.
“Dragon Age 2 is possibly the most political game of the series, but it’s also got an incredible cast of characters, an interesting, personal story, and is one of the best games to deconstruct ‘The Hero’s Journey’. It’s also got Isabela, Varric, and Merrill as main characters, which I feel is reason enough.” Critical Distance is community-supported. Our readers support us from as little as one dollar a month. Would you consider joining them? Learn more Have you read, seen, heard or otherwise experienced something new …
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…Death Stranding
…Found Review: an emotional journey from start to finish – Gayming Magazine Aimee Hart thinks through relatability, identity, and love in If Found.
“If Found is a game about the slow descent into a place without light- a place…
…Edwin Evans-Thirlwell adds to this focus on the various items and economies scattered throughout Pathologic, comparing its inventory system to other survival games but also more significantly to Ursula K Le Guin’s carrier bag theory (which functions in contrast to the model the hero’s journey).
You are not the narrative’s propulsive force, dragging a chain of events behind you, but a single cell churning through the body of a town that changes, day to day, without your permission or awareness. Understanding that body as it sprouts, bleeds and decays requires curiosity, patience and a sensitivity to the resonances
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…in the first place.
In his article for Heterotopias, Sam Dibella provides an engaging analysis of the Consolidated Power Company—the proverbial “puller of strings” in the Cardboard Computer’s magical realist world.
Writing for Slate, Laura Hudson lauds Cardboard Computer for presenting a world where the naiveté of the American Dream is confronted with a harsh reality of “foreclosed houses, abandoned mines, and lost, discarded people”:
An emptiness permeates your journey, a sense that we are at the end of a story that is slowly trailing off into silence. Everywhere you go seems either abandoned or…