Search Results for:

Психолог онлайн 2021 Психолог online Психолог в онлайне психологов онлайн Психологи Online insta---batmanapollo

August 7th

…out | ZAM – The Largest Collection of Online Gaming Information Danielle Riendeau identifies some new trends in the mechanical design of narrative-forward games.

  • How Games Do Health | Game Maker’s Toolkit – YouTube (video: auto-captions) Mark Brown explores the relationship between character health systems and play dynamics, with a broad look at design change since the 1980s.
  • Estus | Problem Machine Problem Machine also looks at heath systems, focusing on Dark Souls.
  • “This may all seem like a fine detail, but the beloved balance of the game rests on the humble estus flask. Enemies…

    August 14th

    …the future of open world games | ZAM – The Largest Collection of Online Gaming Information (video: auto-captions) Danielle Riendeau argues that infinity is a tricky thing to make use of as a designer.

  • No Man’s Sky. (Emphasis on “Man”) | Outside Your Heaven Matthew Weise calls out the colonial hubris of human exploration in alien worlds.
  • No Man’s Sky review: beautifully crafted galaxy with a game attached | Technology | The Guardian Jordan Erica Webber takes a more measured stance, arguing that while the game mechanics seem arbitrary, they do the job of keeping you engaged.
  • September 4th

    …critics offer explanations.

    • Deus Ex: Mankind Divided | The Hub City Review Matthew J. Theriault discusses the problems with allegorical storytelling and worldbuilding.
    • ‘Real world issues’ in games like Deus Ex are there for marketing reasons, not for art | ZAM – The Largest Collection of Online Gaming Information John Brindle gently but firmly suggests that the cynicism behind “Augs Lives Matter” is endemic to the industry’s current modus operandi.

    Meanwhile, on the other side of games industry capital flows, Youtubers are concerned about censorship, and their viewers are concerned about manipulation.

    • YouTubers

    October 23rd

    With just one week to go until All Hallow’s Eve, many games critics are considering the scariest thing of all: our Kafkaesque relationship with institutions of power. Mwahahahaha.

    Opponents by chance

    Starting this week’s roundup are three pieces on randomness, chance, and probability that all just happened by coincidence to come out at the same time.

    • Gamasutra: Josh Bycer’s Blog – Probability Problems in Game Design Joshua Bycer argues that probability is problematic when it is opaque.
    • Spirit Breaker Bash: the controversial role of chance in esports | ZAM – The Largest Collection of Online

    October 30th

    …VICE | United Kingdom Patrick Klepek provides a personal account of his childhood experience with Doom 2 and the computer knowledge used to run and mod it.

  • Opened World: Nostalgia Ultra | Haywire Magazine Miguel Penabella analyzes the the themes of nostalgia and adolescence in Oxenfree. (Disclosure: I am an editor for the Due Diligence column at Haywire Magazine.)
  • Why keys became currency in Team Fortress Stephen Winson applies economic theory to online gaming. (Disclosure: Senior Curator Zoyander Street is EiC of Memory Insufficient.)
  • Videogames could do a lot more with the Venetian mask – Kill Screen…
  • Abstract image evoking bird silhouette

    November 27th

    …of Mafia III’s approach to historical storytelling.

  • Mafia III’s NPCs can teach you a lot about history, so long as you don’t murder them first | ZAM – The Largest Collection of Online Gaming Information Bob Whitaker writes about the ambient conversational details that educate and situate the player in history.
  • “NPC chatter has become a hallmark of the open world genre, but rarely does this chatter go beyond “hey, watch it!” or “ahhhh, he’s got a gun!” Mafia III includes this same sort of chatter, but it also features NPC dialogue infused with an impressive…

    Visual Essay Jam

    Visual Essay Jam

    The online iteration of the Visual Essay Jam will take place from February 10th to 13th, and you can find its itch.io page here. (https://itch.io/jam/visual-essay-jam) Examples of visual essays, as well as tools and tips for creating your essay can also be found there. If you have any questions, or would like to gather a group together in person to do a visual essay jam, either on the weekend of the online jam or anytime afterwards, let me know on Twitter (@netgal_emi). Thanks for your interest, and I hope to go image-hunting with you soon!

    March 13th

    We spend time in caves, bedrooms, and bathrooms this week as games critics discuss how to make games cute, politically relevant, and intimate. This week’s roundup comes a little late, but it’s a good one!

    Back to the cave

    We start with some thoughts on storytelling with regard to dire situations, and how visual and narrative techniques can work with the player’s desire to move ahead and explore.

    • Framing Dystopia | ZAM – The Largest Collection of Online Gaming Information Douglas Fry discusses art works placed into the contexts of videogame worlds.
    • Nier, Part

    April 23rd

    …ZAM – The Largest Collection of Online Gaming Information Kris Ligman’s treatment of Persona 5’s localization problems highlights serious issues around misogyny, transmisogyny, and rape culture.

    The lizard man

    In these two pieces, critics shine a light on the disturbed subconscious underpinnings of patriarchy.

    • Grasshopper Manufacture’s Descent Into Nihilism :: Games :: Features :: Grasshopper Manufacture :: Paste Ed Smith traces some of the ways that misogyny and nihilism seem to feed off one another through the corpus of one particular games studio.
    • Duke Nukem’s Dystopian Fantasies | Jacobin Liz Ryerson uncovers…

    May 21st

    …While anti-harassment solutions based on “big data” and machine learning might be increasingly popular, today’s MOBA designers should weigh carefully the Tribunal’s unique advantage: providing a forum within which community norms evolve organically in socially responsible directions. That lesson is worth remembering.

    Live in the friction

    Looking more specifically at inclusivity in gaming communities, this week three pieces identified strategies and successes in accessible and inclusive gaming.

    • Latin American representation in games is getting better — but it’s far from perfect | ZAM – The Largest Collection of Online Gaming Information Cole Tomashot identifies some…