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October 30th

…roller coaster of discourse, but now the thing is out into the world. We might consider this week’s selections to be, constrained as they are by review embargoes, a preview of a fuller conversation, but what’s here so far points to disappointment and heartbreak for fans who saw something queerly subversive in the first two installments.

  • Bayonetta 3 Review: A sexy, stylish sequel that can’t nail the finale | The Verge Ash Parrish cannot forgive the game’s back quarter.
  • Bayonetta 3 Broke My Heart | Polygon Maddy Myers lays a formative queer empowering fantasy to rest.

December 4th

“What I’m more interested in is how the context for how we all gather, talk and create for the games industry will change. In some ways, the online games community is going back to a previous internet model of being distributed over a number of different forums. Games releases and the discourse surrounding them will still be a common denominator for these different forums. But talk of games will be more segmented, idiosyncratic, and in some instances depending on the platform more private.”

Communal Effort

These next two pieces unspool some larger ideas about community and…

January 15th

…Aleenah Ansari seeks to balance out the completionist mindset in both play and profession.

  • Battling the Backlog | Pixels for Breakfast Rinoa Carmichael proposes a more curatorial approach to backlogs.
  • “It’s easy to buy a lot of games. It could be just you are always online, hearing about new games. Or that you are more time agnostic and spoilt for infinite good deals on cool games. You’ll need to find a system to help you replace that new game craving with exploring your own library.”

    Critical Chaser

    A short transformative piece closes us

    May 7th

    …out of the scary worlds we’re flung into. While I’m not suggesting you aren’t a true horror fan if you aren’t writing Pyramid Head fanfiction, I am suggesting that, if you have the creative itch, the online horror and horror games community is an excellent place to scratch.”

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    May 21st

    …and timely read on the whole “AI” thing.

    • How To Find Things Online | v21 v buckenham goes deep on a chicken-and-egg problem in AI and LLMs, using games, FAQs, and GameFAQs as a container and example.

    “I guess this is my overwhelming message here – that the crucial thing with AI is the data it’s trained on, and the crucial thing for that is the reasons people create it, and the way that it exists in a wider ecosystem. I’m pretty down on AI in this talk, and fundamentally that’s because I don’t see

    Brendan Keogh | Keywords in Play, Episode 31

    …is, because I kept plugging the open access version online, “the book is open access anyone can read it” and I had a few people be like “I wish I could just read it as a real book”. No, you can do that too, you can still just go in your bookstore of choice’s webpage and find an actual real copy of it and spend money on it or buy a copy on your ebook reader of choice but if you just want some PDFs, they’re on the website.

    Mahli-Ann: Well thank you Brendan for coming in and…

    January 14th

    …Wawzonek compares contemporary efforts to digitize art gallery experiences for an Instagram audience to the slower, more intentional CD-ROM-based efforts of the late 90s.

  • Classical Cats | CD-ROM Journal Misty De Méo checks out a purrfect CD-ROM art gallery from 1994.
  • Art in the Age of Digital Reproduction | Death is a Whale James Tregonning muses on the ways in which games have altered our wider relationship with and expreience of art.
  • “The Rain Room simulates the experience of a natural real-world event, sanding down the rough edges of reality to make a play-space for…

    Critical Distance Fansite Jam Roundup: March 2024

    …koopa shell into that sun and killed it for 100 points. Christopher Gates’ entry takes the form of an entire online newspaper–replete with reporting, editorials, and even a sports section–that captures the fascinating absurdity of the Mushroom Kingdom by filling in its idiosyncratic corners with rich worldbuilding.

    • Don’t miss: Popular Spade House Closed Amid Gambling Crackdown
    • Memento Majora Matthew Parsons’ Majora’s Mask fansite has a twist–it’s produced entirely from memory, and I can’t think of a more appropriate subject for the experiment. To me it harkens back to the whimsical…

    April 28th

    …Effect | cohost Eithi thinks about the value of mid games and the connections we form online.

    “The Caligula Effect’s best aspect is how it approaches this infiniteness of the self. We see it through the eyes of the protagonist, someone who lives out this dual-life between their Mobius persona, their Lucid persona and the Player persona, as someone who’s commanded to respond through dialog options. This trinity is what makes the character episodes work as well as they do, because the player is primed to see the world through the lens of the world responding through…