Search Results for:

Психолог онлайн 2021 Психолог online Психолог в онлайне психологов онлайн Психологи Online insta---batmanapollo

February 21st

…to 2008’s This Gaming Life. I for one can’t wait for the as-yet untitled work. Rossignol also talked about online communities, the site Rock Paper Shotgun as a community [mirror], and a bit about how the infamous Sunday Papers regular feature ties into and reinforces the community.

Kirk Hamilton finds out what it would be like “If my games could talk” with important implications for any backlog of games.

With Bioshock 2 and other sequels having now had time to arrive and settle, sequels in general became a hot topic this week with both Mitch Krpata and Michael…

Abstract image evoking bird silhouette

May 9th

Despite packing up and moving all my possessions to a new house, This Week In Videogame Blogging is here with some of the best blogging about games from the week leading up to May 9th.

Chris Dahlen this week sends us a link to The Onion AV Club’s ‘Sawbuck Gamer’ group scattershot coverage of any and every game they can get their hands on. It’s quite the list. Dahlen also asked Alan Wake ‘Why Won’t You Let Me Be Stupid?’ [dead link, no mirror available] in his Edge Online column, and points to the indie gem Machinarium as

February 20th

…psychopathic hero.

At the Vorpal Bunny Ranch blog Denis Farr writes about a family history of gaming, and reflects in particular upon his mother’s engagement with games, in ‘Trade Wars to Facebook Games’ [mirror]:

At this point, my mother has been playing MMOs and online games longer than most people I’ve met. Rather than continue to suffer the toll of being a female gamer in an environment that still seeks to estrange a veteran, I can hardly blame her for creating her own games with their appropriate boundaries out of what’s available.

For the…

May 29th

…for his Edge Online blog this week turns his attention to the big picture, whole industry view in ‘When good enough isn’t good enough’:

Fewer titles, bigger bets – this is the modern mega-publisher’s conservative recipe for success – or at the very least, for survival. The traditional portfolio is unlikely to be the norm, when money spent on marginal concepts and riskier ideas could be doubled on surer bets. The danger is that if everyone follows this path, where will the next Wii Fit or Guitar Hero come from to blaze the trail for entirely new categories

January 15th

…own “This Gaymer’s Story” and the reception it has garnered. He concludes: “Boys may be boys, but that does not mean boys need be assholes in public.”

Recently, a provocative academic article from Miguel Sicart went live on Espen Aarseth’s online Game Studies journal, arguing against proceduralism. This prompted several thoughtful reaction articles, two of which may be particularly worthy of your attention.

The first comes from Charles Pratt in an article titled “Players Not Included“:

The nature of this inextricable relationship between rules and play in games proves false the claim that a game’s meaning

August 5th

…environment? Dys4ia’s use of metaphor is straightforward and effective, and we as players instatntly understand what it’s telling us. That’s the power of comparison.

At Moving Pixels, G. Christopher Williams actually attempts to answer the question of “u mad?” He’s a braver person than I, evidently. His piece is an interesting consideration of why League of Legends players so obsessively want to know if they’re hurting their opponents. The answer speaks quite directly to the lack of consequential signifiers in online competitive play, he says.

The Mary Sue’s lovely regular contributor Becky Chambers does it again with…

December 9th

…the idea you can do anything you want with no consequences, when in all actuality, virtual actions like sexual harassment, stalking, abuse, prejudice in all of its forms—racism, sexism, transphobia, or all of the above—do have consequences.

[…]

The real issue is a lack of accountability, fostered by the idea that what happens online does not have “real world” consequences. Whether people write their hate using a pseudonym or with a real name and picture attached, they’re culturally supported in doing so because “it’s just a game.” But one’s avatar or screen name can be a vehicle of accountability…

December 16th

…Rivas get together to discuss Canadian-produced Assassin’s Creed 3‘s take on the American Revolution.

Meanwhile, on his own blog, Jordan Rivas relates how Call of Duty reminds him of a Katy Perry song.

KEEPING GATES

We catch up with John Brindle again back over on Nightmare Mode, where Brindle outlines a pretty compelling critique of gamer elitism:

[Jim Rossignol wrote that] we shouldn’t worry about what non-gamers think of games, because “in this instance,” he wrote, “we are the highly educated elite.”

It’s a good point. It arouses in me the instant desire to defend…

January 20th

…and textual commentary on The Walking Dead’s representation of totalitarianism. Meanwhile at Push Select, Jeff Wheeldon criticizes what he perceives as a pervasive yet shallow oversaturation of religious and mythical iconography in games.

On Nightmare Mode, language scholar Oscar Strik takes a look at several gestural and symbolic forms of online communication which crop up in several games, including Tale of Tales’ latest, Bientot l’ete.

C-D alum David Carlton writes on his own blog Malvasia Bianca about guitar learning with Rock Band and Rocksmith.

Dyad lead Shawn McGrath showed up on Kotaku this week with some deep…

March 10th

…project, anyway. It’s fairly hilarious.

The other hot topic of the week? The disastrous launch of SimCity, whose always-online DRM kept many players from actually being able to play the thing. It’s brought up a lot of questions about the usefulness of the ever-expanding popularity of such DRM, and in the wake of Polygon’s twice-revised review score, it’s had many questioning how the review process works, too.

Tom Chick argues that those who reviewed it highly, despite the launch day server issues, were not necessarily misleading consumers:

SimCity does not work yet. And anyone who has