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May 28th

…Largest Collection of Online Gaming Information Zach Newcastle argues that structure in art is made to be broken, but beseiged art forms can become overly attached to it.

Fans of both hip-hop and videogames were challenged to prove their hobby’s cultural legitimacy. This situation created a hostile and insular following. Today, this attitude shows up whenever someone mentions that every hip-hop song should prioritize skilled rhyming, or that games should have explicit win states. It’s functionally the same defense mechanism. [zam.com]

The lingering shadows

Next, two pieces of writing evaluate how a game portrays

June 4th

…European colonialism.

There is freedom and art within limits, and much to explore in the territory of constrained power. Andromeda would have been better served by delving into that, rather than serving up another cliched guns-blazing conqueror fantasy.

Muddling the Medium

The gaming medium isn’t itself immutable, and sometimes it’s nice to see the scenery changed for us.

  • Why aren’t we adapting more games into comic books | ZAM – The Largest Collection of Online Gaming Information Brock Wilbur considers the untapped potential of mixing the comic and videogame mediums.
  • A…

July 16th

…Had Problems Long Before Dunkey Made a Video About It – Waypoint Patrick Klepek sympathetically summarises the affair surrounding the complaints about games criticism made by popular Youtuber Dunkey.

“I’d argue Dunkey sells some of these websites (and their readers) short. When I worked at Kotaku, for instance, plenty of people were able to freely differentiate between the writers, usually because said writers were assigned specific beats and games, which means people checking out articles related to those games often developed a relationship with that author. If there was a Dark Souls post on Kotaku in the…

Abstract image evoking bird silhouette

September 3rd

…for how to make best use of online communication media.

  • Consent systems – Raph’s Website Raph Koster identifies problematic assumptions about agency that date back to MUDs of the 1990s, and could become more relevant in emerging online spaces such as social VR.
  • Dungeons and Discord: Virtual Tabletop and Platform Remediation – Not Your Mama’s Gamer Lee Hibbard makes some observations about the social dynamics that emerge through use of Discord for tabletop gaming.

“D&D is, in itself, a kind of co-optation, a way of taking a fantasy story and repurposing it into a

Abstract image evoking bird silhouette

September 24th

…ZAM – The Largest Collection of Online Gaming Information Zach Newcastle makes a remarkable argument here, tracing a sequence of events that begins with a single game mechanic and leads to a whole sub-genre of games being almost entirely eliminated.

  • ‘LawBreakers’ Was a Throwback to an Era That Might Never Have Existed – Waypoint Rob Zacny is prompted to think back over twenty years of first-person shooters and reexamine the myths of player skill that they propagated.
  • “[…F]or the most part we played in safe, non-competitive environments where the point was less about winning than it…

    February 19th

    This week, critics find different ways to talk about paranoia, fear, and comfort in relation to videogames.

    Imagine with me now

    I want to start with a little link to the roundup of Emilie Reed’s special event that wrapped up this week here at Critical Distance, and then continue with a piece that discusses at the use of visual symbols with historical resonance.

    • Visual Essay Jam roundup | Critical Distance
    • Detention Review | ZAM – The Largest Collection of Online Gaming Information Kent Sutherland examines the effective use of Taoist imagery and body horror

    December 17th

    …Radiator Blog: The joy of learning how to freeze to death Robert Yang describes a new use of environmental cues in a game that tasks you with maintaining the player-character’s health in harsh conditions.

  • SOMA is a different game in ‘Safe Mode’ — a better one | ZAM – The Largest Collection of Online Gaming Information Brock Wilbur describes how a game’s narrative shifts, and perhaps deepens, when some of its most videogamey elements are suspended.
  • “SOMA is less about the monsters and more about what you can sacrifice and still consider yourself human.”

    April 22nd

    …game’s atmosphere and tone.

  • Yakuza 6: The Song of Life review | ZAM – The Largest Collection of Online Gaming Information Kris Ligman (our Director of Finance) highlights the specifics of how the latest Yakuza game portrays fatherhood.
  • In ‘Yakuza 6,’ Family Is More Important Than Fists – Waypoint Janine Hawkins looks at how fatherhood sits comfortably in relation to the series’ themes as a whole.
  • “Caring” is not just a weakness waiting to be exploited. It’s a way of life, and the only characters who are beyond redemption are the ones who reject that…

    April 29th

    …their own rules in the pirate sandbox – Polygon Cass Marshall reports on some emergent gameplay dynamics in the big online pirate game.

    “Players have critiqued Rare for creating an empty sandbox, but the community that’s fallen in love with Sea of Thieves has found its own ways to communicate. Many of these rules and challenges are much more interesting than anything Rare might have thought up themselves.”

    Plugs

    • Watch: Inside IMOGAP, one of the world’s largest game collections | ZAM – The Largest Collection of Online Gaming Information ZAM published another of…

    HIRING: Could you be our next Senior Curator?

    …the majority of our This Week in Videogame Blogging roundups.

  • Selecting and archiving backups of content for This Week in Videogame Blogging roundups.
  • Performing last-look edits on our other features and for TWIVGBs on weekends they aren’t covering.
  • Requirements:

    • Understanding of rhetoric and discourse, particularly as they relate to online writing and videogames, but also regarding online video, non-digital games, and visual media.
    • Strong sense of how the discourse has progressed to date, and ability to identify original or novel contributions to that discourse.
    • Well-rounded understanding of the different types of games…