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June 2015

…insights and information about the history of the game, breathing new life into this perennial classic.

https://www.youtube.com/watch?v=1-64VY6VT2Y&index=1&list=PLEdRlER1F5rEkTRh6wAFH_Ehkt6EVJ7Zb

In another blast from the past, Heather Alexandra lends similar broad knowledge to her playthrough of Suikoden III, a PS2 RPG from 2002. In the same vein as Liz, she blends personal reflection with astute design critique, making fascinating watching. (Additionally, though not from this month, her YouTube channel includes an archive of her P.T. Twitch stream, which I watched through my fingers while marveling at her steely nerves.)

https://www.youtube.com/playlist?list=PLpJFEqxPAeLqv79dkr4BA7hGUvj7EvYtm

Lastly, Soha Kareem and Scott Benson have been archiving…

January 2016

…at videogames in a recent episode by asking whether or not Undertale is the most violent game of the year.

https://www.youtube.com/watch?v=qvSd_opycoI

Jason Vega made a live Let’s Play (Let’s Attend?) of New York’s Game Devs of Color expo, which brought together an array of talented developers and awesome games.

https://www.youtube.com/watch?v=bdDUzqEQBI4

Nelson over at Video Games and the Bible looked at what maturity means through the lens of Doom and Lovely Planet, exploring how both games present themselves through their image, mechanics, and the cultures surrounding them.

https://www.youtube.com/watch?v=8DHe_4EImfs

Kent Sheely has undertaken a fascinating pacifist…

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April 3rd

…force of the law and its possible sanctions, but rather through people electing to become participants in the game.

Also this week, the You Are Not So Smart blog looks at ‘The Sunk Cost Fallacy’, or why we are so prone to throw good money after bad, using the example of FarmVille:

Farmville is a valuable tool for understanding your weakness in the face of loss. The sunk cost fallacy is the engine which keeps Farmville running, and the developers behind Farmville know this.

Gosh it’s been a bit of a downer so far

April Tyack | Keywords in Play, Episode 17

…kind of expand to include more of what’s around you, more than kind of task switching. Abstract memory is all about this idea that we can remember parts of our experiences. But we still know that there are gaps in our memory of what happened. So, it’s kind of more like a gloss. And so, this factor kind of follows from work in psychology that relates memory, attention, and emotion. So, when a game requires less mental effort when you’re familiar, and when it doesn’t provoke strong emotions, your memories of the game are less distinct. But I think it…

Alesha Serada | Keywords in Play, Episode 22

https://mcdn.podbean.com/mf/web/vnxew4/22-alesja-serada.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association.

Alesha Serada is a PhD student and a researcher at the University of Vaasa, Finland. Their dissertation, supported by the Nissi Foundation, discusses construction of value in games and art on blockchain. Inspired by their Belarusian origin, their research interests revolve around exploitation, violence, horror, deception and other banal and non-banal evils in visual media. In this episode we discuss Alesha’s paper “‘Died from Debeeration’: the Case of the First Belarusian Political Game” which characterises the game

Leon Xiao | Keywords in Play, Episode 15

…did indeed find those probability disclosures or not. In terms of curveballs, I think the important ones are illustrated in using screenshots in the paper. I will just highlight a few here. I think the first one is in relation to Minecraft and Roblox. Those are sandbox-like games, where players can generate content in those games. So, for those games, the original developer of those two games did not, to our knowledge, put loot boxes into those games. However, it is possible for users or third parties to generate content that are like loot boxes and put them into those…

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February 12th

…M35 Mako upside down into a crater.”

At Nightmare Mode, Mattie Brice frankly shares her experience of growing into a transgender identity through the lens of Katawa Shoujo‘s Hanako. Brice says, “I saw her do something that triggered a muscle memory from my past: She covers her face.”

Paul Tassi, contributing to Forbes, has some things to say about piracy and the entertainment industry in his article ‘Lies, Damned Lies and Piracy‘:

I would argue that releasing crappy movies has a far greater effect on the film industry bottom line than piracy ever could. Similar things

Assassin’s Creed II

…as exemplified by the artistic innovations of Italian landscape art. The Renaissance also saw art and politics become inextricably entwined. AC2 expresses this dynamic in Ezio’s relationship to space in the game world. Ezio’s “positional advantage” as a high-flying assassin, in the urban setting, encapsulates the power of the (enhanced) eye, human sight “reconfigured” in the artistic techniques and architectural practice of the times. Ezio’s arch-nemesis, Rodrigo Borgia, also sits atop the papal throne of Rome, in a world in which monumental architecture captures the onlooker’s gaze, and provides a sense of omniscience for political “insiders”. Thus Ezio’s climbing activity…

March 15th

…Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Legends of Zelda

Lots of people this week are bunkering in with nostalgic media as a source of comfort. So this is as good a time as any for some Zelda-centric writeups, right? Here are three of the week’s best Zelda-themed pieces.

  • The Legend of Zelda: Link’s Awakening and the Reverse-Engineering Nature of Parodies | DualShockers Chris Compendio digs into the self-parodic paraphernalia populating Koholint Island, beyond just the surface-level winks, nods, and references and toward the game’s

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Episode 3 – Showing, Telling, Performing Narrative

…cast this week. So sit back and enjoy as once again we interrogate game narrative, go off on an array of tangents, and eventually come back to the question of “show and tell.” Feel free to leave us feedback on the Critical-Distance comments thread and continue the discussion on IRC. That is the freenode.net server, the room is #GBConfab.

The Cast: D. Murray: http://www.graduateschoolgamer.com Erik Hanson: http://www.elementsofmeaning.blogspot.com Justin Keverne: http://gropingtheelephant.com Arthur Tellurian: http://tellurianspetshop.wordpress.com Eric Swain: http://www.thegamecritique.com

Show Notes: Corvus Elrod’s article on “Show & Tell” Ken Levine’s GDC 2008 Keynote

RSS: http://www.critical-distance.com/podcast/cdc-podcast.xml iTunes: http://itunes.apple.com/us/podcast/cdc-podcast/id415241874 Direct Download: http://www.critical-distance.com/podcast/CDC_003_050409.mp3