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May 23rd

Also, in case our own position isn’t clear, fuck Israeli Apartheid, and fuck the bullshit both-sides-ism that western media perpetuates as its governments continue to bankroll Israel’s genocidal imperialism.

Around the site, a new TMIVGV is live, courtesy of Connor. Be sure to check it out!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Police in Play

Our first two sections this week broadly investigate and interrogate sci-fi worlds in games. To begin with, we’ve got two pieces critiquing recent and contemporary

October 24th

…practices that position practices within (dis)orderly social hierarchies and arrangements. The explicit formulations of the normative order are sometimes in disagreement with the concrete human condition, as well as inconsistent with the consumption and production practices that constitute Black digital labor, pleasure, and desire.”

Deeeep Dives

Two roundup regulars this week continue to deliver astonishing and engrossing reads on the histories behind old, obscure, and obtuse games.

  • Battle: Los Angeles | Bad Game Hall of Fame Cassidy is back looking at a curious adaptation of a forgettable action flick.
  • I Have No Mouth, and…

February 20th

Welcome back, readers.

Connor’s latest video roundup is live for your viewing pleasure, and there’s something slightly fishy afoot. I feel like the last TMIVG was, like, a week ago, which I can only assume speaks to my, shall we say, interprative experience of time these days. Anyways, check it out!

Over here on the print side of things, we’ve got a shorter issue overall this week, but there’s excellence to be found in critical spaces as always.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the

February 27th

…on whether Boyfriend Dungeon should have made its narrative choices and towards whether it succeeded with them.

  • Hades: Persephone the Runaway | Paste Rosy Hearts returns to Persephone and observes that the game she finds herself in is too tidy, too closed off to reflect her reasons for running away.
  • “However, my version of this story doesn’t create a clean, unifying ending for Persephone. My ending does not somehow repair all the relationships that were broken. My ending is not the hopeful reward given by a game’s invested victory. Not because I want to see Persephone…

    March 20th

    Welcome back, readers.

    There’s another large Ukraine charity bundle running since last we published, this time running through Humble Bundle. Check it out!

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    Industry Angles

    We begin this week with an interview and a commentary, respectively, centred on industry practices and trends.

    • The OPUS Games: An Interview with SIGONO | Video Game Choo Choo Elvie chats with SIGONO co-founder Scott Chen about melancholic, hopeful space games, standing out as Taiwanese sci-fi storytellers,

    April 17th

    …best bosses and locations drew inspiration from an unlikely source | Inverse Cian Maher takes inventory of how Elden Ring is absolutely suffused with influence from Irish mythology and points out, among other things, that you’ve probably been pronouncing “Siofra” wrong.

  • Your Apocalypse is Bad and Wrong and I would Know | Medium Nicanor Gordon faults the white western model of apocalpyse fiction in games for, among other things, a linear and deterministic view of history and an (ahistorical) emphasis on cruelty over community.
  • “To live in the Global South is to brave apocalyptic conditions enacted…

    June 27th

    …Emily Horton about the realities of service work and designing for meaningful interaction.

  • Florence Walker’s poetic games explore the body and the ground | Caroline Delbert Caroline Delbert chats with Florence Walker about theme and form, craft and birds.
  • The Queer Games Bundle Is Direct Action for Pride Month | Fanbyte Ruth Cassidy talks about the theory and practice behind the Queer Games Bundle with its organizers.
  • ““[There are] enough queer games that you could play a new game every day for a year and not run out,” McCue says. “More valuably, it buys a…

    September 4th

    the limits of archetype he never manages to shed here.”

    Had to Be There

    Here’s a section on stories and worldbuilding, in popular games, past games, live games.

    • I Thought The Last Of Us Was Better Than This | Game Informer Blake Hester finds that a technologically stunning remake in this case serves primarily to reveal new flaws elsewhere.
    • Destiny 2 has a lot of proper nouns | In The Lobby Cole Henry is 300% speaking my language when it comes to Destiny 2‘s approach to lore and worldbuilding.

    “Destiny is…

    Everest Pipkin | Keywords in Play, Episode 23

    …and live and work in southern New Mexico. They have shown and spoken at The Design Museum of London, The Texas Biennial, The XXI Triennale of Milan, The Photographers Gallery of London, Center for Land Use Interpretation, and other spaces. When not at the computer in the heat of the day, you can find them in the hills spending time with their neighbors— both human and non-human.

    As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider…

    December 11th

    …Finding myths and meaning in the lo-fi world of ‘Dwarf Fortress’ | Launcher Gita Jackson contemplates Dwarf Fortress as a simulation that takes on a life–many lives, really–of its own.

    “It isn’t so much that “Dwarf Fortress” is a perfect simulacrum of life, but that it shines a bright light on the human tendency to look for meaning in everything. I care about my dwarves because the stories I make up about their lives are also the ones I make up about my own.”

    Stories and Telling

    Our next section this week brings together