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January 26th

…may, I know it will be better than lingering in self-doubt and distance.”

Critical Chaser

I’m still never going to forgive the griefer who baited me into attacking an NPC and ruining my Demon Souls save.

  • Sometimes, a Save Game Oopsie is a Positive | Fanbyte Danielle Riendeau recounts how having to start over can change your relationship with a game for the better.

“Video games are amazing, but it’s sometimes easy to lose sight of that when you’ve been surrounded by them for as long as I have. But seeing Gedas’s…

February 2nd

Welcome back, readers.

I find myself at a mild loss for witty introductions this week, but that’s okay, because quality critical games writing never sleeps and there’s plenty of great stuff to be had this week. So just know that I’m glad you’re here, because your presence and readership is a reminder of why this writing and these writers matter!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Once More on the Zero

There’s probably some Critical Distance rule somewhere I’d be

April 12th

…ecological messaging will find a more receptive audience the second time around.

  • Metal Gear Solid 2 Retrospective: Be Careful What You Wish For | Kotaku Heather Alexandra explores the conflicting deconstructive priorities of the least-loved and most-admired of the Metal Gear games.
  • “Sons of Liberty isn’t a story about espionage and betrayal. Not really. It’s about one person learning to be his best self. The most dangerous threats to our lives aren’t bullets or bombs or government censors, even if those things are undoubtedly vile. The most dangerous things are the things we do to ourselves….

    July 19th

    Welcome back, readers.

    First things first: our usual starting point. The media coverage of protests against anti-Black police brutality in America and elsewhere is diminishing, but the fascist effort to thwart them is intensifying.

    Around the site, we’ve got two new things to share this week. First, we’ve got a Critical Compilation on Resident Evil 2 for y’all to check out if you haven’t already. Additionally, the newest episode of Keywords in Play is live!

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    July 26th

    Welcome back, readers.

    I’ll direct you again to begin with our usual starting point. Keep active resistance to anti-Black fascism going by supporting those on the front lines.

    Also, the Itch bundle supporting Black trans artists is still live! Go get it while you can!

    Around the site, Connor is at it again with another stellar TMIVGV. If you haven’t checked it out yet, there’s lots of cool stuff to be found there.

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    August 2nd

    …in lieu of dealing with the root cause.

  • Games, Play, and Joy, Part 3 | Medium Jane Friedhoff walks through some situationist theory to survey games, designs, and modes of play which subvert, challenge, and interrogate dominant cultural modes, using the rules of the magic circle to push back on the rules–written and unwritten–of our societies.
  • “So: what are the worlds we want to work for? What embodied experiences do we want to have? What alternatives do we want to try and crack out of our lives under Empire? Which people do we want to connect…

    August 23rd

    …three pieces focusing on how cultures, histories, locales, artforms, and genres are distorted, simplified, and compressed in the end product.

    • Review: Ghost of Tsushima’s Empty World Reflects Its Empty Representation – Uppercut Haru Nicol identifies a careless and shallow treatment of the peoples and cultures depicted in Ghost of Tsushima.
    • Ghost of Tsushima Reshapes A Real Place Into a Beautiful Fantasy | Foreign Policy Austin Gilkeson traces the flattenings–geographical and cultural–at play in Ghost of Tsushima‘s world design.
    • A Shallow Understanding | Bullet Points Monthly Haru Nicol considers the cinematic consequences of Ghost of Tsushima mining

    September 20th

    …Connor is back with the newest TMIVGV. Finally, our newest episode of Keywords in Play is live, featuring Jamie Woodcock! Please read, listen, share, and enjoy!

    This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

    Telling Tyler

    Tell Me Why has motivated a lot of excellent critical writing, looking at its stories, characters, and the state of trans representation in contemporary games writing. Here are two of my favourites from this week!

    • Trans games professionals explore Tell Me Why’s landmark depiction of trans

    February 2021

    Welcome again, readers.

    On this edge of the world we’re entering the last warm days before torpor. My houseplant collection seems to be growing at an alarming rate, beyond my input or intention. Also, there were many fine video essays to watch in February – thank you to the many recommenders.

    Around the site, there’s a new ep of Keywords in Play! Also – the List Jam roundup is live! It’s a beautiful thing to behold.

    This Month in Videogame Vlogging is a roundup of the best vods about videogames from the previous calendar month.

    Víctor Navarro-Remesal and Thiago Falcão | Keywords in Play, Episode 11

    …this chapter. The idea is to create something that people can inherit, and something people can use and something people can have in their presentation cards, so to speak, and say, “no, no, I’m part of this community, and this community supporting me financially and intellectually and even emotionally”. It’s very hard to do research. I’m going to go into an attack and a rant on neoliberalism now, but I think we are not supposed to be islands, we are supposed to be people talking constantly to each other. Sometimes collaborating, often collaborating, sometimes working all by ourselves and lonely…