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August 16th

This is week 33 out of a possible 52 for the year 2009. What’s the significance of week 33? Nothing, except that it means it’s time for a new This Week In Videogame Blogging.

Eliot Fish at his new SMH blog uncovers the surreptitious link between forthcoming Bioware game Star Wars: The Old Republic and the Sydney Harbour Bridge (check out the last link on the page).

LB Jeffries writes two great pieces this week, the first, a great analysis of the old Lucasarts game ‘Tie Fighter’ which looks at the themes of the game in light

Pixel Vixen 707, Part 1

When PixelVixen707 was first getting started and sending out friendly e-mails to various bloggers, in the one I received she asked me why I used a pseudonym. The inspiration mostly came from one of my favorite periods of American literature where authors using fake names played an important part in magazines and newspapers. Petroleum B. Nasby wrote a weekly column mocking the Confederacy in the voice of a pseudo-intellectual Yankee and was read by everyone from the President to soldiers on the march. Mark Twain, which is the warning phrase a riverboat navigator shouts when the boat is at

August 23rd

Sunday is a day for reading, catching up on blogs, and going to Fairs to celebrate all things 1950s. That last one may just be me, however.

So, hey, what’s Matthew Wasteland been up to this week? I’m glad you asked because he’s been playing open world racing game Fuel apparently, and writing about it, which is doubly beneficial for This Week in Videogame Blogging as we’d have less things to link to and less great things to read this week. His post ‘Fuel: A Tragicomedy in Two Acts’ goes a bit like this;

I was

August 30th

I was away for the meaty-middle section of this week, travelling west to my paternal grandmother’s working farm. I had thought that being away for so long I was going to miss all the good posts for This Week In Videogame Blogging; I was sorely mistaken, however, so we’ve ended up with another lengthy round-up. First up, some good stuff from last week.

The Runner: the game diary cum creative dissection of Mirror’s Edge: had an episode last week. (There’s one this week, too). (Edit 2016-09-28 replacing direct link with archive copy) In the former, the author talks

September 6th

What a week it has been. From Langdell to PAX and everything in between: it’s time for This Week In Videogame Blogging.

Early this week David Carlton posted some thoughts about a game that has largely passed the critical blogosphere by: Puzzle Quest Galactrix. I came to the demo without ever playing the first Puzzle Quest game, so it was largely a novel experience for me. David, however, has his own views.

What better way to introduce this next piece than by the ringing endorsement of hot-shot Edge columnist Chris Dahlen. “This made me laugh,” he says,

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September 13th

Ay Carumba! The east coast of Australia is suffering through an early-spring heatwave. What does this have to do with This Week In Videogame Blogging? Nothing, but I wanted readers to know the torture I endure to provide you with fresh, tasty reading for the weekend. I’m workin’ up a sweat just sitting here.

First up, Carey at the Play Like a Girl blog does a strange and wonderful thing. She talks about Zombie Clowns. Then, filled with revulsion at just the idea of zombie clowns and with a staunch refusal to let them have a post all

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September 20th

By the time you’re reading this we brave few involved should have recorded a new CDC podcast for your listening pleasure (in six to eight weeks’ time). Until then, how would you feel about taking a stroll about the blogosphere with This Week in Videogame Blogging? It’s coming up on that time of year wherein new games all start releasing together in crowds to alleviate their inherent embarrasment at new social situations and as such the blogging tempo is picking up. If you don’t believe me, just check out the ever increasing length of these posts: I have a

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September 27th

Quick! It’s that day of the week again, which means it’s time for a decidedly laissez-faire overview of the game criticism blogosphere. And don’t forget: you can always send links to Critical Distance’s twitter account for inclusion in TWIVGB.

After last week’s acclaimed critique of The Joker and ludonarrative dissonance in Batman: Arkham Asylum, Michel McBride looks at the composition/execution cycle (as originally put forward by Clint Hocking in a GDC presentation) as played out in the game.

Alex Raymond had the pleasure of having her critique of gender issues in Mass Effect responded to by one

October 4th

Straight into This Week In Videogame Blogging with some links to stuff I missed last week.

Peter Kirn of create digital music interviews indie game ‘Osmos’ creators.

Michel McBride talks audio-visuals and the game Audiosurf: a sure-fire way to get this author’s interest. Audiosurf got a huge update this week and it’s currently 50% off on Steam. If you don’t have it yet, it’s pretty much a no-brainer. Michel also pokes holes in the MDA framework for game design/analysis, making a compelling argument for additional elements (or at least a refinement of the existing ones).

Michael

Grand Theft Auto IV

At the time of its release, Grand Theft Auto IV was hailed as the most important moment in the development of games as art, and their mainstream acceptance as such. It had the usual controversies, from reactionary conservatives as well as genuinely-offended feminists. The perfect scores poured in, then the imperfect scores, and the game’s adherents and detractors went to war in the comment sections of every review site on the internet. At times it seemed more was written about the popular frenzy surrounding GTA IV than about what was actually on the disk. With time, and the realization