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June 2015: ‘Pets’

As with many others who live on the internet, I have a special place in my heart for adorable fluffy creatures. As a pet owner, there’s a special relationship I have with my poor deaf, doe-eyed furr baby, one that occasionally finds simulations in my games. This month’s theme is as straightforward and exciting as it gets: let’s hear all about ‘pets’

Who is the pet you find sitting in front of your computer at the deciding moment of a boss fight, or who falls asleep on your lap after you find the airship? Conversely, tell us

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June 7th

Greetings, Sunday readers! It is I, your senior curator. Did you miss me? I’ve been off fighting a few dragons of a more mundane variety (see: taxes, traveling, and day job), but I trust my capable team have kept your eyeballs busy while I was gone. Let’s get right to it, then, with This Week in Videogame Blogging!

The Things We Don’t Talk About Enough

Over on Gamasutra’s Member Blogs, Felipe Pepe raises a good point: for every lost game like P.T., there are countless other game histories that are being lost without apparent outcry. In particular,

June 14th

Greetings, fellow travelers of roads perhaps sometimes better off not taken to begin with. As I write this, it’s early Sunday morning, so here we go: it’s time for This Week in Videogame Blogging!

It’s (Still) Not About The Witcher 3

The discussion on race representation in games which reached a fever pitch last week is still going strong. First, Austin Walker blogs a bit on Giant Bomb, noting any criticism of a game like The Witcher 3 must take into account its country’s history as well as its present social politics:

It’s not that

Episode 27 – Review Comes For The Arcade

Joining us on this month’s podcast is Zolani Stewart, fellow Critical Distance contributor and founding editor of The Arcade Review.

Coming up on its first year anniversary, Arcade Review is a publication that situates itself as an arts magazine first and a games magazine second. Wishing to break away from the stagnant circles of what is traditionally considered games writing, Zolani, with some help, has created a space where he can foster the type of writing he and others would like to see. In our podcast, we discuss how the magazine has sharpened its focus over time, in

June 21st

Phew. Bit of a brief one this week, readers. Not sure why — something about a giant days-long series of ads and trailers occupying most of everyone’s time? Well, who knows. Let’s cleanse your palettes with a short-but-sweet This Week in Videogame Blogging!

Design Notes

There have been a few essays connecting the film Mad Max: Fury Road to games, but this piece by Matthew Codd is by far the most effective I’ve seen, identifying how the film’s writing mirrors that of successful games.

At Terrible Minds, author Amanda Gardner discusses the writing of Perception, an

June 28th

Facebook feed getting you down? Clear those tabs and get ready to open a bunch more, it’s This Week in Videogame Blogging!

What’s Old is Shenmue Again

Stu Horvath explains how the enthusiasm (or lack thereof) surrounding both Metroid Prime: Federation Force and Shenmue 3 are two sides of the same bad penny, but David Carlton has a different outlook, choosing to refute several opinions of Yu Suzuki’s Kickstarter:

Of course it’s true that there are other funding models possible for the game: doubtless, in a many-worlds version of the universe, there are universes

Minisode 04 – Wandering Around and Feeling

Welcome to another minisode of the Critical Distance Confab.

Unlike our main podcast series, the minisodes are a chance for me and a guest co-host to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything from ich.io art games, prestige level indie games, all the way to AAA games that might have slipped between the cracks. Though generally they will skew a little smaller.

Joining me this time is freelance writer for Paste Magazine, Imran Khan.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-04.mp3

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Imran’s Picks

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June 2015

Happy end of June, readers! Your regular correspondent, Lindsey Joyce, has handed me the reins this month while she takes her PhD qualifying exams. I have two Master’s degrees and no intention of getting more, which means I’m free to do my favorite thing: watch This Month in Let’s Plays!

E3

If you’re anything like me, you turned on the E3 stream, heard a man in a T-shirt and suit jacket say the phrase “play the way you want,” and turned the whole stream off as fast as possible. Luckily, Matt Lees has summed it all up

June Roundup: ‘Pets’

Welcome back friends far and wide. As I write this I’m struggling to pick at keys underneath the belly of a particularly snuggly cat which can only mean that it is time to round up June’s edition of Blogs of the Round Table where we asked you to discuss all things related to ‘Pets.’

Who is the pet you find sitting in front of your computer at the deciding moment of a boss fight, or who falls asleep on your lap after you find the airship? Conversely, tell us about the mount, summon creature, or animal familiar

July 2015: ‘Pure Fun’

Hello, my friends! I have missed you! With my PhD qualifying exams nearly over, I am clearing out my mental cobwebs and attempting to rejoin pleasant society. I want to take this moment to thank the entire Critical-Distance team for their support while I was preparing and testing. Special thanks to Mark Filipowich for being the sole caregiver to BoRT over the last few months.

Given how un-fun the exam process can be, I’ve spent a lot of time in the last few months daydreaming about fun and trying to remember what it felt like. Then, Nicholas Hanford,