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Call for Feature Pitches

Hey folks! After some delays, we’re excited to reopen our call for pitches for two of our popular recurring features: Spotlights and Critical Compilations!

Spotlights focus on particular writers, themes, or aspects of design, such as Hamish Todd’s guest feature on level design analysis. Critical Compilations are specific to particular titles and seek to cover the breadth of critical blogging, vlogging, podcasting, etc about their subject, such as Rollin Bishop’s compilation on Dragon Age II.

As a reminder, these are paid features, not volunteer submissions. Accepted pitches will be paid a flat rate upon publication and our

July 5th

To those to whom it applies, I hope you had a festive patriotic celebration day filled with controlled explosives and various grilled meats. Now that another Sunday has come, let’s all settle into our national pride with another This Week in Video Game Blogging!

Binders Full of Stories

Sam Barlow’s Her Story is the subject of a number of pieces this week. Kimberley Wallace’s interview with the creator about the process of creating it for Game Informer seems like a good place to start.

Over at Not Your Mama’s Gamer, Alisha Karabinus describes her own experience

Where to Pitch

Writers who are just getting started often ask us where they should go to pitch or publish their first piece. Below is a list of games-focused and games-inclusive publications which welcome unsolicited pitches.

Please note: some of these publications are paid; some are not. You should always check the original site and email its submission editor (or other relevant point of contact) regarding payment prior to submitting.

Play the Past: Blog focused on representations of history in games. Contact: Trevor Owens and Shawn Graham.

Thumbsticks: Mixes consumer-focused coverage with in-depth features and regular columns, and is

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July 12th

Another short one for you this week, folks. But I promise you that every one of these is a prime cut. Let’s dive right in: it’s This Week in Videogame Blogging!

Too Hard to Animate

(Content Warning: the articles in this section discuss topics including mental illness, homophobia and suicide.)

At Link Saves Zelda, Kelly Flatley expresses disappointment with recent developer comments on the upcoming Rise of the Tomb Raider, which has seemingly shied away from depicting its protagonist’s PTSD:

My point here is that this development team had the groundwork laid out for

Episode 28 – Uninterviewable

Continuing our themed series on videogame critical publications, this month we turn our lonely eyes toward Unwinnable, which last year launched a weekly e-zine component. Editor-in-chief Stu Horvath was gracious enough to join me to talk about Unwinnable, Unwinnable Weekly and all the other Un-labled projects that he grants a platform to.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-28.mp3

Direct Download

SHOW NOTES

Unwinnable

Unwinnable Weekly

Unwinnable Weekly Special Summer Fun Issue

Unlistenable

Playable

Opening Theme: ‘Close’ by The Alpha Conspiracy

Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy

July 19th

Readers, how has your week been treating you? Because I watched all of Steven Universe, and now, I am full of emotions.

Enough about me, though. Let’s get this fusion dance started, combining your gem and mine to form This Week in Videogame Blogging!

The Great Balloon Fight in the Sky

The past week saw the untimely passing of Nintendo president and CEO Satoru Iwata, a celebrated game developer as well as an industry leader. It would be impossible to collect all the various written, visual and auditory tributes that have emerged in response to this

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July 26th

Ah, July’s all but over. It seems like just yesterday my neighbors were popping firecrackers on our drought-parched lawns… no, wait, they’re still going, nevermind.

Anyway. My neighbors’ dubious fire safety standards aside, let’s get right to it with a brand, sparkling new This Week in Videogame Blogging!

At the Crossroads

The good folks at Medievalists have shared coverage of a recent conference talk by University of Leeds PhD candidate Victoria Leeds, concerning the overlap between the medieval/quasi-medieval imagery of games like Skyrim and their embrace by white nationalists.

Meanwhile, History Respawned co-host John Harney

Minisode 05 – Text Games, Far Away Places

We have a new minisode of the Critical Distance Confab.

These minisodes are a chance for me and a guest co-host to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything. Ich.io art games, prestige level indie games, all the way to AAA games that might have slipped between the cracks. Though generally they will skew a little smaller.

Joining me this month is Critical Distance’s own senior curator and my boss, Kris Ligman.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-05.mp3

Direct Download

Kris’s Picks

Shall

July Roundup: ‘Pure Fun’

It’s probably really cheeky to start off this roundup by saying how much fun I had reading the contributions, isn’t it? Well, I’m going to do it anyway: I had to much fun reading this month’s contributions!

On a more serious note, as Nick Hanford notes in his own contribution for the month, while there is a great deal of discussion out there on “play” as a concept, there is far less available on the equally squiggly concept of “fun.” So, the next time someone goes looking for “fun,” I hope their search brings them here. Let’s review

August 2015: ‘Nostalgia’

Could it be that it’s been a whole year since BoRT pioneer Alan Williamson descended into a vat of liquid steel, leaving Lindsey Joyce and I with but a thumbs up and a word of encouragement as we carried his legacy forward? Yes, it’s been an excellent year of round table blogging and I am always happy to see what new work we can share with you, our readers. But with our BoRT-versary upon us, I decided to look back at some of Alan’s old topics that never found the right occasion to launch and chose ‘Nostalgia’ as simply