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http://readyset.zam.com/article/1545/best-game-soundtracks-august-2017

November 25th

…story of the Solaris: an emphatic call to arms for unionisation.”

Sound Principles

Two authors this week offer thoughtful examinations of music design in games–one via in-depth analysis, the other via detailed interview.

  • Player Two: An Interview with Mona Mur – Invalid Memory Miguel Penabella interviews composer Mona Mur and they discuss, among other things, sound and music design emphasizing unpleasantness rather than pleasure in games about war and violence.
  • Gamasutra: Jason Yu’s Blog – Breaking the Loop: A Look at the Cinematic Music of Breath of the Wild Jason Yu breaks down the…

Regina Seiwald and Ed Vollans – Paratexts | Keywords in Play, Episode 19

…for, for analysis, for scholarship, for discussion. We’re trying to cut out, frankly, all the, the background that people still feel as a necessity, because it isn’t a necessity. What we’re seeing increasingly is a movement away from analyses of games as standalone texts. And rather we’re seeing work that is now situating games within the critical and creative industries. We’re seeing analysis of games as markers in the cultural landscape; moments in time and space. And if we consider the famous phrase you know, if a tree falls in the woods, does it make a sound, how can sound

December 4th

…alternative history for games Amr Al-Aaser explores the history, legacy, and patchwork localization history of Chunsoft’s sound novel games.

“One day I hope to see fan translations of these Super Famicom Sound Novels, their imitators, and maybe even the titles that followed on the Playstation. For now, I stay grateful to the remake’s translators, and the video creators who make it possible to experience, at least in some part, these moments in history.”

Critical Chaser

We close out the week with some solemn advice for Snappers everywhere.

  • Using your phone on the…

This Year in Videogame Blogging: 2022

…not just a wonderful assortment of retrospectives on classic games but also the people who made them, from the legacy of sound effects to Roberta Williams’s much-celebrated return to game development.

  • Retro spotlight: Phantasy Star II | Retro XP Marc Normandin looks back at a JRPG that was always ahead of the curve.
  • The Powerful Queer Horror of Rule of Rose | Paste Madeline Blondeau makes sense of the tangled and messy childhood sapphic friendships of Rule of Rose. (Content warning: sexual abuse.)
  • Why Roberta Williams Came Out of Retirement to Remake a Beloved Text Adventure

This Month in Videogame Vlogging: March 2024

…them so engrossing, from his perspective. (He also admits he might just like to work a bit too much, but that’s a subject for another day.)

Now Presenting… Videogames

Whether retrospective or new game review, these videos spend time luxuriating in their subjects to help us understand why they’re important, regardless of good or bad.

  • The Vale: Shadow of the Crown Accessibility Review | Access-Ability (7:18) Laura Kate Dale takes a crack at Falling Squirrel Games’ 2021 sound-only action game as it came to more consoles this year, and found it to be an interesting,…

An Open Invitation to Contribute

…the sound and fury of mainstream games journalism.

Our goal for the site is to have it act like a ‘memory bank’, by drawing upon our collective memories of all the past articles and blog post we have read. The hope is that collectively we can counteract the presiding trend towards frantic, short-sighted, disposable games writing. Hence, we favour a little bit of ‘distance’ in our writing and deeper, more lengthy articles over flashy previews.

So, if you are interested in writing about videogame criticism and blogging, now’s your chance. What exactly are we looking for in terms…

Okami

…a tremendous range of sources and associations over the course of the player’s journey.” Indeed, the music is such an integral part of the experience that many pages in the Okami Official Complete Works art book are annotated with specific tracks from the Official Sound Track that the reader is meant to listen to concurrently.

“…a bridge of hope across the skies…”

The defining element of Okami’s gameplay — what immediately separates it from Zelda — is the brushstroke interaction. Yu-Chung Chean of Game Design Reviews calls this a quasi-mode, a game mode where “the whole process of…

Fallout 3

Imagine the enormity of the task: to take one of the most fondly-remembered role-playing games ever made, a game developed by another studio, and craft a sequel with vastly different gameplay, advancing the world design and graphics for a new era of gaming while recapturing the ineffable spirit of the beloved predecessor. If that doesn’t sound like a losing proposition to you, then you are either an idiot or a visionary, and the odds are on the former. We owe some gratitude, then, to the splendid idiots at Bethesda for creating Fallout 3, now perhaps the prime example of

Pixel Vixen 707, Part 1

…work to sound. He’s the dry informative tone of the crotchety Professor from The Paper Chase with the wit of Pauline Kael but tempered with the sincerity of Samuel Johnson. Anyone who has met me in real life can assure you, the real thing is rarely up to such standards. So for me, I don’t really take much offense that Rachael Webster was a little bit too perfect at times. Super smart, loves video games, knows all the indie bands, reads all the cool books, always chill, always ready with a joke, happy to talk to anyone…these are impossible standards…