This week’s critical writing changed my understanding of how games connect to the physical world and to urban life. Let’s go on a little wander through the winding paths of online discourse.
Visuals and sound
Slightly stepping away from our overwhelming reliance on text for critical communication, in these pieces critics use sound and visuals to explore games.
- 304: Full Throttle Scenery Studies Ben Chandler carried out another in-depth visual analysis of point-and-click adventure sceneries, this time compiled into a PDF.
- Waypoint Rescores: ‘Life Is Strange’ – Waypoint Mike Diver engages