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sound

April 27th

The magic circle. You opened it. We came.

Welcome to This Week in Videogame Blogging. We have such sites to show you.

Sound Advice

Liz England offers up a useful analogy for thinking about the role of the game designer. Meanwhile on Videodame, former theatrical sound designer Sara Clemens shares a story of a particular sound bug in Ico and how such errors can have a catastrophic effect on a game’s emotional storytelling.

Go Make Me a Sandwich has continued its series on how to combat offensive game design, with a particular focus on race

Abstract image evoking bird silhouette

May 14th

…music and sound.

“the sounds of death are not shorthand. They are the things we are supposed to be paying attention to. Those sounds are supposed to grab us and keep us. They’re meant to haunt us beyond all reason and thought, and they work, at least for me.”

Excavation

Two pieces on remembering games this week suggest different ways of approaching our memories of games.

  • Stalingrad was Call of Duty’s Perfect Moment | Unwinnable Matthew Byrd argues that nostalgia isn’t about the past as a whole, but about the moments of…

September 17th

This was a week of controversies. Since one of the most significant issues this week was a famous Youtuber’s racist outburst, the final section of this roundup comes with a general content warning for discussions of harassment, abuse, racism etc. In the mean time, there are plenty of pieces on other topics to look at this week as well, including narrative technique, sound design, and genre.

Hitting home

This roundup begins with two videos that consider the role of sound design in a game’s impact on its players’ emotions and its narrative message.

  • How the

October 1st

…call it that, is vague sadness that this didn’t exist back when I was still wrestling with my own sexuality as a teen. Alas. I’m so happy stuff like this exists now.”

Expressive play

Touch and sound have a significant yet often overlooked impact on gameplay experience: two articles this week address that.

  • To Really Appreciate Red Dead Redemption, Listen To It Closely GB Burford describes some sound techniques used in Red Dead Redemption and other games, such as Half Life 2 and Thief, that sell their experiences through sound.
  • The Quest To Make…
Abstract image evoking bird silhouette

September 27th

…to talk about her time with Habbo hotel: in her first post, she reminisces of times spent in chatrooms and the eponymous A/S/L. I love the name of the blog too: ‘Talking Bobba’: you’ll get it when you figure out what ‘Bobba’ means.

Lewis Denby writes for Rock Paper Shotgun about the mod ‘Korsakovia’ from the same Portsmouth University researchers-cum-developers who brought you Dear Esther:

From the fusion of musical styles, to the alarming bumps and thumps, and particularly the utterly alien sound of the smoke monsters, it’s an absolute aural feast. That is, a particularly poisonous

January 31st

…based studio “Team Bondi” and the Duke Nukem Forever sound-a-like story of developing the as-yet unreleased LA Noire. True Story: I once applied for a job at Team Bondi. I guess they missed out and by the sound of it I dodged a bullet.

From Matthew Gallant who sent this last week, ‘Love does not exist’, a long treatise on… all sorts of things over ten years of gaming.

Evan Stubbs writes about ‘Mining your habits for fun and profit’, another piece on digital distribution.

Steve Gaynor writes an apologia for the entertainment industries (including gaming) and…

April 11th

…down: I kinda want to fuck with the grown up stuff after a while. Because I’m not just a child, a scientist, and a brat. I’m a tempest of genuine malice, a power-thirsty psychopath with a crowbar of dysfunction. I want to tinker, but not just with the Meccano set. I want to break the car.

It sounds obtuse, but it does make sense, and he’s got an important bigger point in here about the future of the open world game.

Chris Breault at Post-Hype looks at Sound in Starcraft II and how certain sounds add an…

May 15th

…cup of tea, The NightmareMode bloggers have been busy this week so maybe you might be interested by Grant Fench’s “Minecraft and Materialism” exercise which is up to Part 3, and if that’s not enough, blogger curlyhairedboy has some ‘Musings on The Witcher’.

Dan Apczynski editor of the GamerMelodico blog wrote about the iPad/iPhone game Sword and Sworcery’s ‘Audience Calibration Procedure’.

On his Gamasutra members blog, Michel McBride listens to and describes the acoustic ecology of Half-Life 2’s City 17, recording a “sound walk”. If you’ve never heard of a soundwalk before, it’s pretty much what you…

June 26th

Hello and welcome to another instalment of This Week In Videogame Blogging, with the latest and greatest writing, blogging and criticism from the videogame blogosphere. But some news! I’m actually going to be away in the UK for the next fortnight (get ready London!) but the diligent team stands ready to fill in for me so we shouldn’t miss a beat. Onwards!

Dan Bruno at Cruise Elroy analyses the music and sound of Portal 2. I think every man, woman and child has pointed out how great the music and sound design is in this game, but Bruno

November 13th

A Nordic tundra. A distant figure is spotted running with great haste, all arms flailing and apparently trying to shout over the sound of the howling wind. As the figure approaches you make out “The dragon is coming! The dragon is coming!”

As the figure approaches you see it is none other than your trusty host of This Week In Videogame Blogging! Clearly something serious is going on. The figure arrives in a near-breathless state:

“The dragons are here! There’s no time for a full run-down of the week’s best blogging, writing and about videogames