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call of duty

This Year in Videogame Blogging: 2021

  • Duty Bound — Real Life Nadine Smith shares a tale of how propaganda–in Call of Duty and elsewhere–works on more than just reactionaries.
  • THEY’LL LEAVE YOUR BRAINS ALL OVER THE PLACE – DEEP HELL Skeleton tracks the trajectory of firearms in games towards fetishization, finding an apex in BLACK where the verisimilitude of the gun porn produces an ironic sense of abstraction that papers over the consequences, implications, and raw jingoism at play in this game and all games like it.
  • White Protagonism and Imperial Pleasures in Game Design #DIGRA21 | meghna jayanth Meghna Jayanth outlines the
  • November 28th

    …from both poles, looking at how the logics of capitalism and imperialism are expressed through play, satirically and sincerely.

    • Workplace Woes | Videodame Krista McCay breaks down how Going Under captures both the cheerful veneer and the underlying rot of the workplace grind.
    • Three Minutes | Bullet Points Monthly Kaile Hultner breaks down every second, every atom of Call of Duty: Modern Warfare 2‘s perfect first three minutes.

    “The philosophy of jus ad bellum is laid bare as a farce here, in just these three minutes. War is “just” because the state says so;

    This Year in Videogame Blogging: 2023

    …Middle-Eastern settings for first-person shooting…that has significantly impacted how the world sees that region and the people from there,” GameSpot managing editor Tamoor Hussain said via email. “[Games and other forms of media and entertainment] present the region as places to be blown up and as having populations that are all evil cave-dwelling terrorists, whether that’s Call of Duty soldiers mounting Spec Ops missions to kill dangerous militants or Tony Stark proudly standing in front of a backdrop that is immediately recognizable as the Middle East…When you see those same settings in real-world news reports for long enough, the line…

    01: Subjectivity

    …“knowing” that they wouldn’t want to play it. But how can he definitively know what they would want? How can he know that Bloodborne wouldn’t open a new and enjoyable experience for these friends? Thier cannot speak for every player, every person — nor can any critic, journalist, or reviewer.

    Thier writes that game reviewers are “falling down on our duty.” But what is that duty? Is it to try speak for everyone? To be objective in our analyses? To eradicate the subjective lens by attempting to conceptualize, assume, and speak for the preferences of “everyone” in our audience?

    ReadySet Zam archive–knuckes–knuckles–knuckles—part-2—part-1

    Abstract image evoking bird silhouette

    July 5th

    …that these “hardcore” games are superior and that gamers who play them are not only operating at a higher level but that it is worth aspiring to such a level. Hey girls, enjoy your make-up and cooking games, but really you’ve only made it as a gamer when you’ve learned to headshot and become one of the boys… Why does it need to be this way? How is your mum’s Peggle addiction any less legitimate a gaming experience as your Call of Duty 4 addiction? Aren’t we just talking about different gaming experiences?

    While we’re on the subject…

    August 30th

    …We’re already on board. We get what we mean when we say “fun.” Speaking from “engaging” is about helping other potential advocates (or at least audiences) understand why we see so much potential in what we do. And at the end of the day, that’s what really matters.

    Which is an argument that I’ve been advocating (if somewhat less proactively) since I ran into trouble discussing Call of Duty 4 in a tutorial at University. It doesn’t really make a whole lot of sense to explain the section where the player is kidnapped and killed as ‘fun’. It’s…

    October 4th

    …the top of Google searches in ‘“Call of Duty has crippled my Googlability,” says local Cod‘, by (who else?) HardCasual. I hope you like puns.

    “What is a man if not Googleable?” ponders a sullen Cod over an extra large mug of green tea. The moment exposes Cod’s existential side. Friends describe his as an open book. They say Cod never plays koi.

    Also, by way of a HardCasual tweet comes word of new website Gaming Laid Bare Times, newcomers to “the fake game news scene.” There’s a scene now?

    Simon Parkin talks about Frogs,…

    September 12th

    …fundamental problem here: I’m a guy on a sofa, not a Spartan giving his life to save humanity. Indeed, the very interactive nature of the practice of playing Halo tends to emphasize, rather than cover over, the enormous gap between pretending to be Noble 6 sacrificing himself and actually dying nobly: when the game ends, we’re still on the sofa.”

    The New York Times magazine has an interesting article by Chris Suellentrop, in relation to Call of Duty and the US military. While at Game in Mind, Matt Kaplan looks at the recent controversy of being able to…

    Abstract image evoking bird silhouette

    November 21st

    …picks the low hanging fruit that is the modern military FPS, arguing that many games in the genre are part and parcel of the military-entertainment complex [mirror]. It is, however, a persuasive treatment of the issue, through the lens of Call of Duty: Black Ops and Yusuf comes across as more exasperated than excoriating:

    Though Black Ops blatantly lifts scenes and lines from cinema classics like Full Metal Jacket and The Deer Hunter, it fails to communicate the same anti-war message that Kubrick and Cimino did.

    Similarly, Brendan Keogh looked at the same commercial for CODBLOPS…