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March 7th

…date sci-fi genre trope and its use in Mass Effect 2.

Troy Goodfellow takes a gander at some of the literary adaptations video games have tried.

James Madigan over at Gamasutra gives the most thorough and scientific reasoning why it’s best to stick to your friend’s list.

The boys over at the Experience Points podcast discuss the use of examining the history of video game design as lessons for the future.

G. Christopher William over at Popmatters says, “Sorry Dante, but your princess is in another castle.”

Nick from Before Game Design examines Battlefield: Bad…

Abstract image evoking bird silhouette

February 21st

  • Love on the Battlefield: Fire Emblem’s “Support” System | Gamasutra: Zack Wood’s Blog Useful explanation of how relationships have worked in Fire Emblem games in the past
  • With Those We Love Alive — The Arcade Review Edmund Chu discusses intimacy in With Those We Love Alive
  • Ignoring Delilah in Firewatch is Heartbreaking | Indie Haven Simon Rankin wrote about how intentionally ignoring Delilah affects Firewatch

Simulated fighting

Some of the more technical pieces this week examined creative ways that players and developers have worked with violence — be it the physical violence

March 13th

…Games publishes a piece by David Gaider where he explains why we need GaymerX.

Alex Layne explains that in hostile spaces, gaming included, it’s important to have mentorship, and lists off several ways to be good stewards to women wanting to get into playing games.

Dark Side of Politics

Ed Smith at Vice looks back a year at Battlefield Hardline and how it remains troubling in the current political climate, explaining how the apolitical is unavoidably part of the political.

Robert Rath uses his column at Zam this week to look back at the “No Russian”…

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November 13th

…vocal about their objections towards the neo-liberalism on steroids that Brexit is most likely to result in.”

Progress is not inevitable

The usual discussions of how history is represented in games took a turn to the negative this week, as people contemplate socio-economic decline and increased violence.

  • “Battlefield 1, By the Numbers,” by Reid McCarter – Bullet Points Monthly Reid McCarter discusses the uselessness of technical veracity for connecting to what’s at stake in our tellings of history through games.
  • How ‘Dark Souls II’ Reflects Our Historical and Political Anxieties – Waypoint Brendan…

September 9th

…canonical elements of Spider-Man continuity to reflect the pitfalls and pundits of contemporary social media.

“Being a 23-year-old living in 2018, the game’s version of Spider-Man has his own official account on the game’s in-universe Twitter stand-in, tossing online quips around with the same ease that he hurls bad guys across the battlefield. Said social media platform is absolutely filled with Jameson’s online fans and detractors, discussing his show, arguing with each other, and, in one memorable case, offering up a good old-fashioned fake account mocking him at every turn.”

Time Trials


September 23rd

…scream at each other about what game is going to “win” E3. Or they can debate over whether Red Dead Redemption 2 or Battlefield V is going to be the “better” game of 2018. We can discuss, seriously, whether a lack of puddles demonstrates a “downgrade” of a video game. What unites these video game culture questions is that they all assume that we are living in a ruin made of things to come.”

Just for Fun

Once again, I couldn’t help myself this week. Incidentally, I also couldn’t help pre-ordering the PlayStation Classic.

November 15th

…wears a nice silk scarf, for instance, is someone I want to find more about. Why do they care about their appearance even on the battlefield? Were they always a warrior, or did they have a different background? Is there someone they want to impress or look nice for?

Guess what’s out? Unwinnable Weekly issue 69, continuing a series profiling Unreal developer grants in “Revving the Engine: Planet Alpha 31”:

There are many sources that inspired the visuals of Planet Alpha 31 — from ancient Greek architecture to the vintage look of Star Trek, Alien and…

March 13th

…mirror exists] of globalization and Battlefield: Bad Company 2.

Cruise Elroy looks at the most famous video game theme of all time: Super Mario Brothers [dead link, no mirror exists].

L.B. Jeffries, instead of just writing the series off, actually plays and figures out Ubisoft’s Imagine series… and then writes it off, with ample supporting evidence.

Eurogamer takes a look into the past at David Cage’s first game and the sheer amount of ideas it contains.

Matthew Kaplan calls Dante’s Inferno ‘the Sincerest Form of Flattery.’ [mirror]

Jorge Albor writes a response to last week’s

December 9th

…Points Monthly Reid McCarter finds Battlefield V caught between empathy and entertainment.

  • What ‘Darksiders 3’ Teaches Us About Gaming’s Weirdest Company, THQ Nordic – Waypoint Patrick Klepek labours to make sense of the weird, trainwreck spectacle of Darksiders 3 and the IP-hungry company behind it.
  • Putting On A Tough Face: The Insecurities of Dead Cells – Timber Owls unhaunting offers up a phenomenal read of Dead Cells as a microcosm for all of the worst ableist, gendered conceits of gaming culture.
  • “It gradually became clear to me that the theme that unites Dead Cells as…

    January 6th


  • “The War We All Wanted,” by Ed Smith – Bullet Points Monthly Ed Smith waxes metacritical in trying to figure out what to make of Battlefield V as a game that tries and fails to elevate the affective stakes of simulating war.
  • In 2019, We Need to Learn How to Break a Perpetually Tied Game – Waypoint Austin Walker explores his renewed interest in strategy games and makes connections to our current gridlocked sociopolitical climate.
  • “In 2019, let’s take as a starting point that every conflict we wind up has a metagame, and that…