Search Results for:

battlefield

September 9th

…continuity to reflect the pitfalls and pundits of contemporary social media.

“Being a 23-year-old living in 2018, the game’s version of Spider-Man has his own official account on the game’s in-universe Twitter stand-in, tossing online quips around with the same ease that he hurls bad guys across the battlefield. Said social media platform is absolutely filled with Jameson’s online fans and detractors, discussing his show, arguing with each other, and, in one memorable case, offering up a good old-fashioned fake account mocking him at every turn.”

Time Trials

Four articles this week look at

September 23rd

…game is going to “win” E3. Or they can debate over whether Red Dead Redemption 2 or Battlefield V is going to be the “better” game of 2018. We can discuss, seriously, whether a lack of puddles demonstrates a “downgrade” of a video game. What unites these video game culture questions is that they all assume that we are living in a ruin made of things to come.”

Just for Fun

Once again, I couldn’t help myself this week. Incidentally, I also couldn’t help pre-ordering the PlayStation Classic.

  • Seven Ways To Make The PlayStation Classic…

March 7th

…date sci-fi genre trope and its use in Mass Effect 2.

Troy Goodfellow takes a gander at some of the literary adaptations video games have tried.

James Madigan over at Gamasutra gives the most thorough and scientific reasoning why it’s best to stick to your friend’s list.

The boys over at the Experience Points podcast discuss the use of examining the history of video game design as lessons for the future.

G. Christopher William over at Popmatters says, “Sorry Dante, but your princess is in another castle.”

Nick from Before Game Design examines Battlefield: Bad…

March 13th

…mirror exists] of globalization and Battlefield: Bad Company 2.

Cruise Elroy looks at the most famous video game theme of all time: Super Mario Brothers [dead link, no mirror exists].

L.B. Jeffries, instead of just writing the series off, actually plays and figures out Ubisoft’s Imagine series… and then writes it off, with ample supporting evidence.

Eurogamer takes a look into the past at David Cage’s first game and the sheer amount of ideas it contains.

Matthew Kaplan calls Dante’s Inferno ‘the Sincerest Form of Flattery.’ [mirror]

Jorge Albor writes a response to last week’s

December 9th

…Monthly Reid McCarter finds Battlefield V caught between empathy and entertainment.

  • What ‘Darksiders 3’ Teaches Us About Gaming’s Weirdest Company, THQ Nordic – Waypoint Patrick Klepek labours to make sense of the weird, trainwreck spectacle of Darksiders 3 and the IP-hungry company behind it.
  • Putting On A Tough Face: The Insecurities of Dead Cells – Timber Owls unhaunting offers up a phenomenal read of Dead Cells as a microcosm for all of the worst ableist, gendered conceits of gaming culture.
  • “It gradually became clear to me that the theme that unites Dead Cells as a…

    January 6th

    …“The War We All Wanted,” by Ed Smith – Bullet Points Monthly Ed Smith waxes metacritical in trying to figure out what to make of Battlefield V as a game that tries and fails to elevate the affective stakes of simulating war.

  • In 2019, We Need to Learn How to Break a Perpetually Tied Game – Waypoint Austin Walker explores his renewed interest in strategy games and makes connections to our current gridlocked sociopolitical climate.
  • “In 2019, let’s take as a starting point that every conflict we wind up has a metagame, and that the rules…

    March 10th

    …online and interconnected communities, the games that developers build and publishers ship are only half of the story. The other half? Communities–for better or worse. Three authors this week look at how player communities shape, reshape, and sometimes threaten games and their developers.

    • Fantasy’s Widow: The Fight Over The Legacy Of Dungeons & Dragons | Kotaku Cecilia D’Anastasio interviews Gail Gygax and profiles her increasingly isolated efforts to protect her late husband’s work.
    • Atlas is a pirate MMO played by thousands but the battlefield is broken – Polygon Cass Marshall peers into the buggy, lawless, nationalistic hell-orifice

    April 7th

    …Know About Surviving In Sekiro I Learned On The Volleyball Court | Kotaku Natalie Degraffinried draws an unexpected parallel between a Muromachi battlefield and the volleyball court.

    “after watching so many bloody Sekiro deaths, I have to say: Getting hit in the nipple with a volleyball is probably way more pleasant than getting run through with a big ol’ spear.”

    Plugs

    • Nonbinary – First Person Scholar First Person Scholar’s special issue on queer gaming continues with an interactive Twine narrative from Adan Jerreat-Poole on nonbinary experience. Full transcript available here.

    Subscribe

    June 23rd

    …dives.

    • The Amazing Story of The Dig – YouTube Pam presents a deep historical dive on LucasArts’ grandest, most forgotten adventure game.
    • Where Should LucasArts Take Star Wars Video Games? | Fanbyte Gretchen Felker-Martin, reflecting on Fallen Order, posits that Star Wars games are woefully safe and white, and in doing so looks for alternatives.

    “Where could Star Wars games go if they weren’t tethered to this numbly impersonal aesthetic? What’s out there that might be more of a storytelling risk, that might ruffle feathers and disappoint expectations? What is there beyond reskinning Battlefield

    April 3rd

    …| Unwinnable Emily Price responds to Elden Ring hype with a renewed foray into the closest equivalent on hand–the slow, contempletative, and deliberate Dark Souls II.

  • SORRY THAT YOU HAVE TO HAVE A BODY | DEEP HELL Karin Malady meditates on bodily autonomy, bodily decay, and trans liberation as cotextualized through soulslikes, Disco Elysium, and more.
  • “Laws divide the body like a chart outlining cuts of beef on a cow. Bodily autonomy disrupts this process. Now, we’re getting to the heart of the problem. The body is a battlefield. Yet, bodily autonomy does not exist. We…