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battlefield

June 17th

…Ben Kuchera highlights recent responses to reactionaries in the Battlefield fandom.

  • The Battlefield Subreddit has officially had it with “historical accuracy” complaints | Kotaku Nathan Grayson covers this topic with a focus on community management.
  • Noms

    Finally, this week brought another interesting piece on Vampyr – I’m excited about the ideas this game in provoking!

    • The Ethics of a Human Whopper | Unwinnable Levi Rubeck considers Vampyr from the perspective of other writing on food and eating in games.

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    March 8th

    …pitfalls and problems with playing a past the player has not lived.

  • Suzy Q – Football Game | RE:BIND Emily Rose digs into a game that dodges the usual nostalgia of its 1980s setting in favour of demonstrating how things were always already getting as bad as they are now.
  • Game Studies – Liminality and the Smearing of War and Play in Battlefield 1 Debra Ramsay investigates the tensions at stake in playing through World War I in Battlefield 1.
  • “What happens when the spaces and temporalities of two liminal phenomena merge in Battlefield 1?…

    August 2nd

    …but that its narrative premise is scientifically dubious and colonially fraught.

  • forgive me, forget you: villnoire in review sraëka lillian looks at an RPG Maker game that doesn’t *quite* land in its treatment of systemic racial injustice.
  • HARDLINE – DEEP HELL Skeleton thinks through Battlefield Hardline and the ubiquity/uniformity of cops in entertainment media.
  • “Battlefield: Hardline came out in an unspecified time in the past I don’t want to remember. All I know is that it’s the Cop Battlefield. The horror of America is people starting to see that modern policing does mean our neighborhoods…

    Kotaku UK archive

    …of Cthulhu subverts the horror genre with player choice

  • Partying with Steel Rats
  • Another view on the Vampyr
  • Battlefield V: how not to reveal a game
  • Rumu and Juliet
  • More like Persona 510 amirite?
  • Taro Yoko on friendship, religion, and killing kids
  • Inside the 100000 magic deck
  • MGS5’s soundtrack is all about the kojima konami split
  • The landscape of the Last of Us
  • The artists and paintings that bleed through Bloodborne
  • The doomed heroes of Dark Souls
  • Why Gwyn must die
  • The games that dare to sail…
  • Abstract image evoking bird silhouette

    September 20th

    …Games‘ Scott Juster argues that the blogosphere is laying the groundwork for a critical game analysis and drawing out social commentary from games in unexpected ways. Yep.

    Michael Abbott played The Sims 3 and had as the most heart-rending and engaging story since Alice and Kev.

    Plato and Aristotle discuss Grand Theft Auto. ‘Nuff said,

    ‘Where are the War Games?‘ asks Eric Swain in the context of talking about the experience of playing Battlefield 1943. Yes, it’s ostensibly a ‘war’ game and yet it bears next to no similarity to the real experience of war.

    This Year In Videogame Blogging: 2015

    …to tackle the “Hot Ryu” Meme and what it teaches about the difference between sexiness and sexual objectification.

    Critical Videogame Blogging

    Every year the majority of criticism is about the games themselves. They are the reflection and the roadmap of ideas. The works of criticism here both examine and challenge games, new and old.

    Battlefield: Hardline

    At Paste prior to his move to Giant Bomb, Austin Walker reviewed Battlefield: Hardline, calling the game a cop-out for its lack of examination of its own chosen subject matter. Anthony McGlynn for The Arcade said much the same, but…

    Abstract image evoking bird silhouette

    November 27th

    …that something racist they laughed at—for example—isn’t important. It’s just a joke. It’s just for fun.“

    State-sanctioned violence

    Increasingly, writing on history and games is taking on board not just how history is portrayed, but what’s at stake in those portrayals – what do the games being critiqued suggest about the way that we remember the past?

    • “Battlefield 1 is a Fantasy,” by Gareth Damian Martin | Bullet Points Monthly (Content warning: descriptions of xenophobia) Gareth Damian Martin’s reflections on the glorification of war are a nuanced and timely intervention, suggesting that when we talk…

    August 19

    …Season really wants to focus on this community, allowing the player to decorate their room, participate in hunting, and know exactly when relationship dynamics change.

    How Games Are Discussed

    Thoughts on how games are reflected on by those who consume and criticize them.

    • The Battlefield 1 Community Is Torn Over A Mountain — Kotaku Cameron Kunzelman takes us on a humorous tour of reddit’s Battlefield 1 community in their search for the real Monte Grappa.
    • Blur — Game Exhibition The intersection of realism, hyperreality, aesthetic, political, and psychological all blur…
    Abstract image evoking bird silhouette

    December 2nd

    …brush up against one another.

    • The irony of Red Dead Redemption 2’s themes – Critical Hit Brad Lang revisits the concept of ludonarrative dissonance to find Red Dead 2‘s dated gameplay at odds with its narrative warning about staying stuck in the past.
    • The Emotionless Death Throes of ‘Battlefield V’ – Waypoint Cameron Kunzelman analyzes a death animation in Battlefield V, demonstrating how borrowing from prior forms, conflating the cinematic with the interactive, the first-person with the third, breeds hollow desensitization.
    • The meaning of death and Red Dead Redemption 2 – I Need Diverse Games Tauriq

    December 23rd

    …Victor

    Three articles this week look at historical representation, cultural appropriation, and the colonialist ideology that so often fuels both.

    • Battlefield V: A corruption of history – Ruben Ferdinand – Medium Ruben Ferdinand dives deeply into Battlefield V‘s colonial reinforcement and mealy-mouthed both-sides-ism.
    • How Historical Accuracy Became a Euphemism – Waypoint Justin Reeve analyzes what’s actually at stake when players cry foul about who is represented and included in games set in the past.
    • Well Played: Battle Royale — Real Life Vicky Osterweil positions Fortnite‘s dance emotes as a microcosm for a cycle of cultural