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Visual Essay Jam roundup

…Videogames, which presents a range of instances where looking at photos reveals important information to the player about the game’s environment and narrative. Jimaroonie’s 30 Years 522 Days Later… presents an infinite landscape of Super Mario levels to browse, made from the same base components that have always been a part of the side scroller genre. Sky Friends collects examples of the presence and absence of open sky in games. Finally, C’est une Grande Habileté que de Savoir Cacher son Habilité focuses exclusively on titles made in RPGMaker, presenting the vast variety of artistic styles and approaches creators have used…

July 16th

…Had Problems Long Before Dunkey Made a Video About It – Waypoint Patrick Klepek sympathetically summarises the affair surrounding the complaints about games criticism made by popular Youtuber Dunkey.

“I’d argue Dunkey sells some of these websites (and their readers) short. When I worked at Kotaku, for instance, plenty of people were able to freely differentiate between the writers, usually because said writers were assigned specific beats and games, which means people checking out articles related to those games often developed a relationship with that author. If there was a Dark Souls post on Kotaku in the…

August 13th

Follow me as we dive back into gaming’s history to learn something, stand alone against inner demons, and collectively stand together in self sacrifice. Welcome to another installment of This Week in Videogame Blogging!

Hellblade

Ninja Theory’s stealth release, Hellblade: Senua’s Sacrifice released this week and has already made a critical splash.

  • How Hellblade’s permadeath works isn’t the point | PC Gamer Right off the bat Hellblade caught controversy with a design decision that Reid McCarter here defends as thematically relevant to the game’s purpose.
  • Hellblade’s battle with mental illness is an agonizing story

Abstract image evoking bird silhouette

September 24th

…it takes her back towards, giving us a close look at identity in games.

“It’s tempting, though, to limit our digital personae to avatars and social media accounts where we may be playing a character. Less crystallized for me was another identity: I was a very good listener over AOL Instant Messenger. Discerning friends’ moods […] was a sort of game, and winning meant knowing enough to help out.”

Harvesting the energies of hell

Serious moral consequences are considered in these pieces of writing, with a particular trend towards considerations of climate change, as

Minisode 15 – Horror Games Mark II

http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-15.mp3 Direct Download

 

I’m not dead, the minisodes are back… back from the dead that is! It’s a spooky Critical Distance Confab.

In the spirit of October, we bring you another minisode installment on horror games. Co-hosting with me this month is my podcast associate from PopMatters, Nick Dinicola.

We’ve been able to bring the minisodes back thanks to our listeners’ support on Patreon. To help us to add more new features to the site, including foreign-language coverage and videos, please consider supporting us.

The purpose here is to highlight some games we feel aren’t

January 7th

…Photo Modes – Waypoint Dia Lacina theorises player agency and power in the practice of video game photography.

  • Kinect was amazing – in a museum • Eurogamer.net Christian Donlan observes that some technologies are better suited to installation art than home consumer electronics – but it’s impossible for corporations to keep a product alive if it doesn’t have a mass audience.
  • “Video games have historically been rather solitary things, and when you stick them in a museum they just sort of sit there and get a bit sad. Kinect, though, is all about being seen.”

    March 18th

    …that engenders instant nostalgia and “blissful naivety”.

    Rhetoric

    In the aftermath of the White House meeting with game developers, three critics look at the relationship between games and violence.

    • How Video Games Are Funding Gun Manufacturers // HeavyEyed – YouTube (video: subtitles) Heavy Eyed refers to a 2013 Simon Parkin piece on the business relationships between games and weapons brands, bringing his work up to date in dialogue with recent games and political responses to mass shootings.
    • Opinion: There’s a Huge Problem With Fighting the Anti-Video Game Debate With a #NotAllGames Mentality – IGN…

    Dark Souls

    …the Dark (On Mechanics and Design)

    “In thine exodus from the Undead Asylum, maketh pilgrimage to the land of Ancient Lords…”

    Dark Souls starts to reveal its subversive nature before even granting the player agency. Whether we lovingly customised our characters or rushed the creation process, the first sight to greet us upon starting is a sunken, decomposed mockery of our fresh-faced avatar. Years of internalised logic is inverted in an instant. Death not as failure state, but as starting point.

    “Even after extended play has resulted in mastery of the game, there remains

    April 29th

    …the necessity for self-criticism as the foundation of effective media critique.

  • ‘Reigns: Her Majesty’: an exercise in strategy, female ambition, and the long game | Rhizome Celine Katzman argues that this mobile Queen simulator, written by Leigh Alexander, explores not just the enjoyment of women’s empowerment, but also the failings of a feminism that focuses on individual empowerment.
  • “As in life, the player is capable of a range of emotional responses to instances of microaggressions and outright sexism that resonate deeply with contemporary realities despite taking place in a medieval context.”

    God of War

    June 3rd

    …mystery. Maybe a good stepping stone to exploring the relationship between food and life in video games. Could Breath of the Wild, for instance, be completed successfully on a vegan diet?

  • Urbanism City Building Games and Radical Simulations | Failedarchitecture.com City builders can cultivate dubious priorities, often rooted in totalitarianism. This piece offers a few alternatives which still challenge the builder and manager in us, but either in lighter, sillier, or more realistic ways than say SimCity does.
  • Detroit Become Human is Amazing, for the Wrong Reasons | YouTube, Writing on Games This game was supposed to be…