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This Year In Videogame Blogging: 2015

…for not being about rage or violence, as it advertised, but about pure and simple sadism.

At Videogame Heart, Grayson Davis reminded reviewers that “Super Mario Maker is not a toolset to make Mario levels any more than Pictionary is a game about creating fine art.” And Chris Franklin’s Errant Signal take on Sunset (video) showed us a game concerned with the intersection of art and state power, while noting the intersection of market forces that caused would end up making Sunset the last game from two-person studio Tale of Tales.

In the last installment of her S.EXE…

January 17th

…at The Atlantic, Will Partin presents different case studies of an MMORPG’s version of the apocalypse.

Grayson Davis at Videogame Heart praises Emily is Away’s interface’s representation of the instant messaging of yesteryear.

According to G. Christopher Williams at Popmatters, if you take a good, hard look at the interaction between mechanics and storytelling in Metal Gear Solid V: The Phantom Pain, there’s another shocking twist to be found! And no, for once, it’s not Ocelot’s fault.

The packaging for a PS4 controller skin makes Brendan Keogh wonder what, exactly, we consider to be “cheating” in a…

March 13th

…Trigger for The Arcade Review. It’s a visual novel about a women dealing with trauma, rape and suicide, so content warning for discussions of such.

“Children are inherently monstrous,” explains Cassandra Khaw in an effort to answer “Why Danganronpa is so viciously appealing?”

Bianca Batti at Not Your Mama’s Gamer tries to understand the difference between the visual and visuality: what we see versus what we imagine, when it comes to the horror genre.

Kate R for ZEAL defends the practice of cheating in video games, arguing that in some instances it is correcting for bad faith…

April 3rd

…work of the artist because both Kentucky Route Zero and Nam June Paik integrate television screens as important motifs. His famed installation Electronic Superhighway: Continental U.S., Alaska, Hawaii involves television screens framed by neon tubes in the shape of the United States map. Paik envisions an interconnected network of digital routes and passages that traverse the country; Kentucky Route Zero envisions a network not of digital media but of myth and memory.”

Prestige

People are fighting for recognition in sports both electronic and figurative, including Starcraft II, advertising, and politics.

  • The loneliness of the professional…

April 10th

…Poetics | Harry Giles Harry Giles analyses the poetics of Twitter bots, with many examples drawn from the games blogosphere or adjacent subcultures.

  • Miitomo: Nintendo’s attempt to clean up social media | Eurogamer.net Simon Parkin situates Nintendo’s first mobile game in the landscape of contemporary social apps
  • “Miitomo is a different sort of social media platform to the current titans of the landscape, although, like them, it too is defined by its restrictions as much as its features. Twitter (for now at least) limits us to 140 character utterances. Snapchat’s messages self-destruct on delivery. Instagram is…

    April 17th

    …Maker’s Toolkit – How (and why) Spelunky makes its own levels | YouTube (Video: captions are auto-generated) Game Maker’s Toolkit shares some insights into procedural level design gleaned from the new book on Spelunky

  • Maps to the Stars (of development) | Gamasutra blogs In what is legitimately one of the most exciting things I’ve seen all week, John Szczepaniak shares the office layouts he gathered during his oral histories of Japanese games
  • Institutionality

    With the release of Dark Souls 3 this week, a title seems has leapt instantly to a place in the canon of video

    June 5th

    …of Nathan Drake’s motivations and pleasures.

  • Uncharted 4 Solves The Series’ Identity Crisis | Kotaku Evan Narcisse argues that Nathan Drake has finally made sense of himself.
  • “Uncharted 4 doesn’t feel like it wants for any kind of explanation. The game harbors a brutal honesty about the space between self-image and reality. Nathan Drake is not just a euphemistically nomenclatured ‘treasure hunter’ in this installment. He is, in his own words, a thief.”

    Pest control service: bugbears, creeps and toxicity

    (Content warning: addiction, abuse, mental illness)

    Following that step towards the

    August 28th

    …to space exploration.

  • Alien Languages: How We Talk About Procedural Generation | Gamasutra: Michael Cook’s Blog Michael Cook addresses how differing interpretations of the rhetorical around procedural generation can create frustrating communication gaps.
  • “Procedural generation has a vocabulary that you’ll most likely be familiar with. It uses words like discover, unique, endless, forever, replayable. It talks in numbers and powers of ten, and bigger is always better. These words are not necessarily used falsely (although I’m sure they are in some instances, but I’m not here to cast aspersions), but intentionally or not they do…

    New website! Part 1: search

    …our list of suggested searches, keeping an eye on the data we get about our search traffic so that I can add in some interesting things that other people have searched for. My hope is that these suggested searches give an instant impression of the sort of question that we’re built to answer.

    Try it now by going to the homepage.

    Search term highlighting

    With the rather impressive plugin Relevansii, search terms are highlighted not just in the search results, but in the posts themselves after you click through (as long as your security settings allow the…

    November 20th

    …Sims Gita Jackson reports not just on salacious player behaviour, but also on the modes of play and sharing that are found on platforms such as Instagram that are not often associated with gaming subcultures.

  • On Breitbart, Stephen Bannon, and Whether Gamergate Has Anything to Do With Trump | The Mary Sue Maddy Myers reflects on the strange insight into the rise of the far right that you get after years of working in games journalism.
  • “Video games didn’t “cause” the rise of Trump and “alt-right” ideologies in America, but the media that we create and…